ammo: Difference between revisions
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|descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. | |descr= Check how many rounds are left in the currently loaded magazine in the given muzzle. | ||
{{Feature|In older titles and before {{arma3}} v1.56, the command did not return ammo for units in vehicles.}} | {{Feature|informative|In older titles and before {{arma3}} v1.56, the command did not return ammo for units in vehicles.}} | ||
|s1= unit [[ammo]] muzzle | |s1= unit [[ammo]] muzzle | ||
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{{Note | {{Note | ||
|user= kju | |user= .kju | ||
|timestamp= 20120217223800 | |timestamp= 20120217223800 | ||
|text= The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". | |text= The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle". |
Latest revision as of 20:33, 3 May 2024
Description
- Description:
- Check how many rounds are left in the currently loaded magazine in the given muzzle.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit ammo muzzle
- Parameters:
- unit: Object
- muzzle: String - weapon's muzzle - see the Weapons topic for reference about possible values
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 17, 2012 - 22:38 (UTC)
-
The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
- Posted on Aug 30, 2018 - 17:42 (UTC)
- Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory