controlNull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (=)
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(73 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| A non-existing control. This value is not equal to anything, including itself. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| [[Control]] <nowiki>=</nowiki> '''controlNull''' |= Syntax
|game4= tkoh
|version4= 1.00


| [[Control]] |= Return value
|game5= arma3
____________________________________________________________________________________________
|version5= 0.50


| |= See also
|gr1= GUI Control


}}
|descr= A non-existing [[Control]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]] (see examples).
 
|s1= [[controlNull]]
 
|r1= [[Control]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>if (_myCtrl isEqualTo controlNull) then { hint "_myCtrl is null!"; };</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>
</dl>
controlNull == controlNull; // returns false
isNull controlNull; // returns true
controlNull isEqualTo controlNull; // returns true
</sqf>


<h3 style="display:none">Bottom Section</h3>
|x3= <sqf>str controlNull; // No control</sqf>


[[Category:Scripting Commands|CONTROLNULL]]
|seealso= [[displayNull]] [[grpNull]] [[locationNull]] [[objNull]] [[taskNull]] [[teamMemberNull]] [[scriptNull]] [[configNull]] [[typeName]] [[isNull]]
[[Category:Scripting Commands ArmA|CONTROLNULL]]
}}
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
A non-existing Control. To compare non-existent objects use isNull or isEqualTo (see examples).
Groups:
GUI Control

Syntax

Syntax:
controlNull
Return Value:
Control

Examples

Example 1:
if (_myCtrl isEqualTo controlNull) then { hint "_myCtrl is null!"; };
Example 2:
controlNull == controlNull; // returns false isNull controlNull; // returns true controlNull isEqualTo controlNull; // returns true
Example 3:
str controlNull; // No control

Additional Information

See also:
displayNull grpNull locationNull objNull taskNull teamMemberNull scriptNull configNull typeName isNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note