getObjectTextures: Difference between revisions

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|p21= obj: [[Object]] - entity
|p21= obj: [[Object]] - entity
|p22= sels: [[Array]] - array of index(es) and/or selection(s)
|p22= sels: [[Array]] - array of index(es) and/or selection(s). If array is empty [] - default object textures are returned (see example 3)


|r2= [[Array]] of [[String]]s - array of textures in order of 'sels'. Non existing textures filled with [[nil]]s.
|r2= [[Array]] of [[String]]s - array of textures in order of 'sels'. Non existing textures filled with [[nil]]s.
Line 29: Line 29:
player getObjectTextures ["clan", 1, 0, player, "dskjhkjhsad"];  
player getObjectTextures ["clan", 1, 0, player, "dskjhkjhsad"];  
// ["a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa","","a3\characters_f\blufor\data\clothing1_co.paa",<null>,<null>]</sqf>
// ["a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa","","a3\characters_f\blufor\data\clothing1_co.paa",<null>,<null>]</sqf>
|x3= <sqf>player setObjectTexture [0, ""];
player getObjectTextures []; // ["a3\characters_f\blufor\data\clothing1_co.paa",""]</sqf>


|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectMaterials]] [[setObjectMaterial]] [[setObjectMaterialGlobal]] [[getModelInfo]]
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectMaterials]] [[setObjectMaterial]] [[setObjectMaterialGlobal]] [[getModelInfo]]
}}
}}

Latest revision as of 21:33, 27 October 2024

Hover & click on the images for description

Description

Description:
Gets all custom textures (hiddenSelectionsTextures) associated with the object.
Prior to Arma 3 v2.20 it will return an empty Array when executed on simple objects.
Groups:
Object Manipulation

Syntax

Syntax:
getObjectTextures obj
Parameters:
obj: Object
Return Value:
Array of Strings - array of textures

Alternative Syntax

Syntax:
obj getObjectTextures sels
Parameters:
obj: Object - entity
sels: Array - array of index(es) and/or selection(s). If array is empty [] - default object textures are returned (see example 3)
Return Value:
Array of Strings - array of textures in order of 'sels'. Non existing textures filled with nils.

Examples

Example 1:
_textures = getObjectTextures player;
Example 2:
player setObjectTexture ["clan", "\a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa"]; player getObjectTextures ["clan", 1, 0, player, "dskjhkjhsad"]; // ["a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa","","a3\characters_f\blufor\data\clothing1_co.paa",<null>,<null>]
Example 3:
player setObjectTexture [0, ""]; player getObjectTextures []; // ["a3\characters_f\blufor\data\clothing1_co.paa",""]

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectMaterials setObjectMaterial setObjectMaterialGlobal getModelInfo

Notes

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