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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.09 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
|= | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Arrays | ||
|gr2= HashMap | |||
|gr3= Strings | |||
| | |descr= Converts the supplied [[String]] into an [[Array]] of [[Number]]s. The numbers in the created array are the decimal {{Link|https://en.wikipedia.org/wiki/Unicode|Unicode}} representations of characters. | ||
{{Feature|arma3|Since v2.04 this command can also handle [[HashMap]]s. See alternative syntax.}} | |||
| [[ | |s1= [[toArray]] string | ||
}} | |p1= string: [[String]] | ||
|r1= [[Array]] | |||
|s2= [[toArray]] hashMap | |||
|s2since= arma3 2.04 | |||
|p21= hashMap: [[HashMap]] | |||
|r2= [[Array]] - array in format <nowiki>[</nowiki>[key, key, ...], [value, value, ...]] | |||
|s3= hashMap [[toArray]] splitArrays | |||
|s3since= arma3 2.04 | |||
|p41= hashMap: [[HashMap]] | |||
|p42= splitArrays: [[Boolean]] - see return value | |||
|r3= [[Array]] - array in either one of the following formats: | |||
* splitArrays: [[true]] - {{hl|[<nowiki/>[key1, key2, ...], [value1, value2, ...]]}} | |||
* splitArrays: [[false]] - {{hl|[<nowiki/>[key1, value1], [key2, value2], ...]}} This is '''very inefficient''' since the engine has to create many small arrays | |||
|x1= <sqf>hint format ["%1", toArray "AaŒ"];// Returns "[65,97,338]"</sqf> | |||
< | |x2= <sqf>toArray _hashMap params ["_keys", "_values"];</sqf> | ||
< | |||
< | |x3= <sqf> | ||
</ | private _hashmap = ["cow", "cat", "chicken"] createHashMapFromArray [10000, 20000, 20000]; | ||
_hashmap toArray true; // returns [["cow", "cat", "chicken"], [10000, 20000, 20000]] - same as Syntax 2 | |||
_hashmap toArray false; // returns [["cow", 10000], ["cat", 20000], ["chicken", 20000]] | |||
</sqf> | |||
|seealso= [[set]] [[resize]] [[reverse]] [[select]] [[in]] [[find]] [[toString]] [[count]] [[deleteAt]] [[splitString]] [[joinString]] [[toUpperANSI]], {{Link|http://www.utf8-chartable.de/|Unicode Character Table}} | |||
[[ | }} | ||
[[ | |||
[[ |
Latest revision as of 15:49, 8 November 2023
Description
- Description:
- Converts the supplied String into an Array of Numbers. The numbers in the created array are the decimal Unicode representations of characters.
- Groups:
- ArraysHashMapStrings
Syntax 1
Syntax 2
- Syntax:
- toArray hashMap
- Parameters:
- hashMap: HashMap
- Return Value:
- Array - array in format [[key, key, ...], [value, value, ...]]
Syntax 3
- Syntax:
- hashMap toArray splitArrays
- Parameters:
- hashMap: HashMap
- splitArrays: Boolean - see return value
- Return Value:
- Array - array in either one of the following formats:
Examples
- Example 1:
- Example 2:
- Example 3:
- private _hashmap = ["cow", "cat", "chicken"] createHashMapFromArray [10000, 20000, 20000]; _hashmap toArray true; // returns [["cow", "cat", "chicken"], [10000, 20000, 20000]] - same as Syntax 2 _hashmap toArray false; // returns [["cow", 10000], ["cat", 20000], ["chicken", 20000]]
Additional Information
- See also:
- set resize reverse select in find toString count deleteAt splitString joinString toUpperANSIUnicode Character Table
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.09
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Arrays
- Command Group: HashMap
- Command Group: Strings