missionStart: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(82 intermediate revisions by 13 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|M]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|M]]
[[Category:Scripting Commands OFP 1.46|M]]
[[Category:Scripting Commands ArmA|M]]


back to [[Scripting_Reference#M|COMREF]]
|game1= ofp
|version1= 1.80


<h2 style="color:#000066">'''missionStart'''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


None
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Array]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= Mission Information


Added in version '''1.80'''
|descr= Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when <sqf inline>time > 0</sqf>.


'''Description:'''
|mp= Command only has the desired return value in multiplayer.


Return time when mission started in format '''''[year, month, day, hour, minute, second]'''''.
|s1= [[missionStart]]
 
|r1= [[Array]] format {{hl|[year, month, day, hour, minute, second]}} in multiplayer, which differs from [[date]] format only by seconds. In SP returns {{hl|[0,0,0,0,0,0]}}
 
|x1= <sqf>setDate (missionStart select [0,5]);</sqf>
 
|x2= Set real date:
<sqf>
//postInit = 1;
if (isServer) then
{
waitUntil { time > 0 };
setDate (missionStart select [0, 5]);
};
</sqf>
 
|seealso= [[date]] [[time]] [[dayTime]] [[serverTime]] [[setDate]] [[systemTime]] [[systemTimeUTC]]
}}

Latest revision as of 13:25, 25 July 2022

Hover & click on the images for description

Description

Description:
Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Multiplayer:
Command only has the desired return value in multiplayer.
Groups:
Mission Information

Syntax

Syntax:
missionStart
Return Value:
Array format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date:
//postInit = 1; if (isServer) then { waitUntil { time > 0 }; setDate (missionStart select [0, 5]); };

Additional Information

See also:
date time dayTime serverTime setDate systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note