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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= Strings | ||
| | |descr= Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. | ||
{{Feature | important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit and is a bit faster.}} | |||
| | {{Feature|informative|Since {{GVI|arma3|2.20}} the maximum length of the string is {{hl|8388608}} characters. Additionally, two consecutive percent symbols will be formatted to a single percent symbol in the final string {{hl|(%% -> %)}}}} | ||
| | |s1= [[format]] [formatString, var1, var2, ...] | ||
| | |p1= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc. | ||
| [[ | |p2= varN: [[Anything]] - variable referenced by %N | ||
|r1= [[String]] - the full string (up to 8kb, see above) is returned. | |||
| | |x1= <sqf>format ["Player:%1, player's side:%2", player, side player]; // returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"</sqf> | ||
} | |x2= <sqf> | ||
player addEventHandler ["HandleDamage", { | |||
hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; | |||
}]; // Shows "You just sustained 20% damage!" | |||
</sqf> | |||
< | |x3= <sqf> | ||
// Since Arma 3 v2.18 two consecutive percent symbols will be formatted to a single percent symbol in the final string (%% -> %) | |||
< | player addEventHandler ["HandleDamage", { | ||
hint format ["You just sustained %1%% damage!", ceil ((_this select 2) * 100)]; | |||
}]; // Shows "You just sustained 20% damage!" | |||
</sqf> | |||
|seealso= [[formatText]] [[endl]] [[str]] [[toString]] [[joinString]] | |||
}} | |||
{{Note | |||
|user= Worldeater | |||
|timestamp= 20090302151200 | |||
|text= The maximum number of characters returned by the ''format'' command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters. | |||
|game= arma2 | |||
}} | |||
{{Note | |||
|user= Heeeere's Johnny! | |||
|timestamp= 20150328092200 | |||
|text= In addition to the note above, [[formatText]]ed strings are [[Structured Text]], hence cannot be used like [[format]]ted strings (with most scripting commands). A workaround to get strings of type [[String]] with more than 8191 characters is: | |||
<sqf>str formatText ["%1", _string]</sqf> | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
[ | |||
Latest revision as of 16:18, 3 November 2024
Description
- Description:
- Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
- Groups:
- Strings
Syntax
- Syntax:
- format [formatString, var1, var2, ...]
- Parameters:
- formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
- varN: Anything - variable referenced by %N
- Return Value:
- String - the full string (up to 8kb, see above) is returned.
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- formatText endl str toString joinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 02, 2009 - 15:12 (UTC)
-
The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
- Posted on Mar 28, 2015 - 09:22 (UTC)
-
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings