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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Environment | ||
| | |gr2= Sounds | ||
|eff= local | |||
|descr= Enable/disable environmental effects: ambient life and/or ambient sound. | |||
{{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}} | |||
Influenced sounds among others are: | |||
{{Columns|2| | |||
* bird sounds | |||
* insect sounds | |||
* waves | |||
* wind | |||
* rain | |||
* sounds produced by air conditioners and similar | |||
}} | }} | ||
* {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented) | |||
|s1= [[enableEnvironment]] enable | |||
|p1= enable: [[Boolean]] - [[false]] to disable ambient life and ambient sounds, [[true]] to re-enable it | |||
|r1= [[Nothing]] | |||
|s2= [[enableEnvironment]] [ambientLife, ambientSound, windyCoef] | |||
|s2since= arma3 1.68 | |||
[[ | |p21= ambientLife: [[Boolean]] - enable/disable ambient life (bees, rabbits, birds, snakes, fish) | ||
[[ | |||
[[ | |p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | ||
[ | |||
[[ | |p23= windyCoef: [[Number]] - (Optional, default 1) howling wind at heights, range 0..1 | ||
|p23since= arma3 2.12 | |||
|r2= [[Nothing]] | |||
|x1= <sqf>enableEnvironment false; // identical to enableEnvironment [false, false]</sqf> | |||
|x2= <sqf> | |||
enableEnvironment [false, true]; | |||
enableEnvironment [false, true, 0.5]; // since {{arma3}} v2.12 | |||
</sqf> | |||
|seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]] | |||
}} |
Latest revision as of 18:02, 18 November 2023
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are:
- bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- 2.06 thunder (an already started sound will not be cut but future ones will be prevented)
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound, windyCoef]
- Parameters:
- ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
- since 2.12
- windyCoef: Number - (Optional, default 1) howling wind at heights, range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect