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{{RV|type=command | |||
[[ | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Conversations | |||
|arg= global | |||
|eff= local | |||
|descr= Pass a non-verbal communication to the receiver. This command does '''as if''' the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See [[Conversations]] for more details. | |||
|s1= person [[kbReact]] [receiver, topicName, sentenceID, argumentArray1, argumentArray2, ...] | |||
|p1= person: [[Object]] | |||
|p2= receiver: [[Object]] | |||
|p3= topicName: [[String]] | |||
|p4= sentenceID: [[String]] | |||
|p5= argumentArrayN: [[Array]] - (Optional) in format [argumentName, argumentValue, argumentText, argumentSpeech]: | |||
* argumentName: [[String]] | |||
* argumentValue: [[Code]] | |||
* argumentText: [[String]] | |||
* argumentSpeech: [[Array]] of [[String]]s - each string is an already defined word in config. | |||
|r1= [[Nothing]] | |||
|x1= <sqf> | |||
// will trigger AS IF unit1 said the sentence (via kbTell) | |||
// unit2's FSM will react accordingly. | |||
unit1 kbReact [unit2, "topicName", "speech1"]; | |||
</sqf> | |||
|seealso= [[Conversations]] [[kbAddTopic]] [[kbHasTopic]] [[kbTell]] [[kbWasSaid]] [[kbRemoveTopic]] [[kbAddDatabase]] [[kbAddDatabaseTargets]] [[FSM]] [[FSM Editor]] | |||
}} |
Latest revision as of 05:58, 27 November 2023
Description
- Description:
- Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
- Groups:
- Conversations
Syntax
- Syntax:
- person kbReact [receiver, topicName, sentenceID, argumentArray1, argumentArray2, ...]
- Parameters:
- person: Object
- receiver: Object
- topicName: String
- sentenceID: String
- argumentArrayN: Array - (Optional) in format [argumentName, argumentValue, argumentText, argumentSpeech]:
- Return Value:
- Nothing
Examples
- Example 1:
- // will trigger AS IF unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly. unit1 kbReact [unit2, "topicName", "speech1"];
Additional Information
- See also:
- Conversations kbAddTopic kbHasTopic kbTell kbWasSaid kbRemoveTopic kbAddDatabase kbAddDatabaseTargets FSM FSM Editor
Notes
-
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