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m (VBS2 scripting category removal) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(57 intermediate revisions by 10 users not shown) | |||
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{{RV|type=command | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Conversations | ||
| | |arg= local | ||
| | |eff= global | ||
| | |descr= Make the person tell to the receiver the sentence. See [[Conversations]] for more details. | ||
| [[ | |pr= Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. [[radioChannelCreate|Custom channels]] are considered as one channel for this matter. | ||
| | |s1= person [[kbTell]] [receiver, topicName, sentenceClass, argumentArray1, argumentArray2, ..., forceRadio] | ||
|p1= person: [[Object]] | |||
|p2= receiver: [[Object]] | |||
|p3= topicName: [[String]] | |||
|p4= sentenceClass: [[String]] | |||
|p5= argumentArrayN: [[Array]] - (Optional) format [argumentName, argumentValue, argumentText, argumentSpeech]: | |||
* argumentName: [[String]] | |||
* argumentValue: [[Code]] | |||
* argumentText: [[String]] | |||
* argumentSpeech: [[Array]] of [[String]]s - each string is an already defined word in config. | |||
/ | |p6= forceRadio: [[Boolean]], [[Number]] or [[String]] (''last value of the array'') - (Optional) | ||
* [[Boolean]] true/false to force use of radio | |||
* [[Number]] 1-10 to force use of custom radio channel | |||
* [[String]] name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND' | |||
|r1= [[Nothing]] | |||
/ | |x1= <sqf>player kbTell [BIS_HQ, "myTopic", "playerSentence1"];</sqf> | ||
class | |x2= <sqf> | ||
player kbTell [ | |||
BIS_HQ, // to | |||
"Airstrike", // topic | |||
"AirstrikeRequest", // sentence | |||
["Team", {}, "Anvil", ["Anvil"]], // argument 1 | |||
["Location", {}, "Strelka", ["Strelka"]], // argument 2 | |||
true]; // use radio | |||
</sqf> | |||
in given .bikb: | |||
<syntaxhighlight lang="cpp"> | |||
class AirstrikeRequest | |||
{ | { | ||
class | text = "%team requesting close air support at grid %location "; | ||
speech[] = { %Team, RequestingCloseAirSupportAtGrid, %Location }; | |||
class Arguments | |||
{ | { | ||
class Team { type = "simple"; }; | |||
class Location { type = "simple"; }; | |||
}; | }; | ||
}; | }; | ||
</syntaxhighlight> | |||
|x3= <sqf> | |||
player kbTell [ | |||
BIS_HQ, // to | |||
"Airstrike", // topic | |||
"AirstrikeRequest", // sentence | |||
["argumentName", argumentValue], // argument 1 | |||
true]; // use radio | |||
</sqf> | |||
|seealso= [[Conversations]] [[kbAddTopic]] [[kbHasTopic]] [[kbReact]] [[kbRemoveTopic]] [[kbAddDatabase]] [[kbAddDatabaseTargets]] [[FSM]] [[FSM Editor]] | |||
}} | |||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Make the person tell to the receiver the sentence. See Conversations for more details.
- Problems:
- Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. Custom channels are considered as one channel for this matter.
- Groups:
- Conversations
Syntax
- Syntax:
- person kbTell [receiver, topicName, sentenceClass, argumentArray1, argumentArray2, ..., forceRadio]
- Parameters:
- person: Object
- receiver: Object
- topicName: String
- sentenceClass: String
- argumentArrayN: Array - (Optional) format [argumentName, argumentValue, argumentText, argumentSpeech]:
- forceRadio: Boolean, Number or String (last value of the array) - (Optional)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- in given .bikb:
class AirstrikeRequest { text = "%team requesting close air support at grid %location "; speech[] = { %Team, RequestingCloseAirSupportAtGrid, %Location }; class Arguments { class Team { type = "simple"; }; class Location { type = "simple"; }; }; };
- Example 3:
Additional Information
- See also:
- Conversations kbAddTopic kbHasTopic kbReact kbRemoveTopic kbAddDatabase kbAddDatabaseTargets FSM FSM Editor
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note