groupRadio: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= local |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Make a unit send a message over the group radio channel. The message is defined in the description.ext of the mission and may contain text and sound. |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unit '''groupRadio''' radioName |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unit: [[Object]] |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= radioName: [[String]] - the name of the message class in the description.ext |= Parameter 2
|arg= global


| [[Nothing]] |= Return value
|eff= local
____________________________________________________________________________________________
 
|x1= <pre>_soldierOne groupRadio "messageOne"</pre> |= Example 1
____________________________________________________________________________________________


| [[globalRadio]], [[sideRadio]], [[vehicleRadio]] |= See also
|gr1= Radio and Chat


|gr2= Sounds
|descr= Sends the audio message to the group radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol.
{{Feature|important|
The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages.
A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].
}}
}}
{{Feature|informative|When the transmitting unit gets killed, the transmission is interrupted. However when the receiving unit gets killed, the transmission continues to play.}}


<h3 style="display:none">Notes</h3>
|mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|s1= unit [[groupRadio]]  radioName
</dl>


<h3 style="display:none">Bottom Section</h3>
|p1= unit: [[Object]] - unit to transmit
[[Category:Scripting Commands|GROUPRADIO]]
 
[[Category:Scripting Commands OFP 1.96|GROUPRADIO]]
|p2= radioName: [[String]] - class name from {{hl|CfgRadio}}
[[Category:Scripting Commands OFP 1.46|GROUPRADIO]]
 
[[Category:Scripting Commands ArmA|GROUPRADIO]]
|r1= [[Nothing]]
[[Category:Command_Group:_Radio_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
|x1= <sqf>_soldierOne groupRadio "messageOne";</sqf>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|x2= <sqf>player groupRadio (configName selectRandom ("true" configClasses (configFile >> "CfgRadio")));</sqf>
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
|seealso= [[sideRadio]] [[groupChat]] [[customRadio]] [[vehicleRadio]] [[globalRadio]] [[directSay]] [[commandRadio]]
}}
 
{{Note
|user= Killzone_Kid
|timestamp= 20161203213400
|text= To transmit user custom sounds (see [[Multiplayer Custom Sounds Tutorial]]), prefix the full filename including file extension with {{hl|#}}.
For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use:
<sqf>player groupRadio "#MySound.ogg";</sqf>
}}

Latest revision as of 23:08, 24 April 2024

Hover & click on the images for description

Description

Description:
Sends the audio message to the group radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol.
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property simulation = "ItemRadio"; in its CfgWeapons config.
When the transmitting unit gets killed, the transmission is interrupted. However when the receiving unit gets killed, the transmission continues to play.
Multiplayer:
If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Groups:
Radio and ChatSounds

Syntax

Syntax:
unit groupRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne groupRadio "messageOne";
Example 2:
player groupRadio (configName selectRandom ("true" configClasses (configFile >> "CfgRadio")));

Additional Information

See also:
sideRadio groupChat customRadio vehicleRadio globalRadio directSay commandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Dec 03, 2016 - 21:34 (UTC)
To transmit user custom sounds (see Multiplayer Custom Sounds Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player groupRadio "#MySound.ogg";