tvSetCurSel: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.74


|0.64|= Game version
|gr1= GUI Control - Tree View
____________________________________________________________________________________________


| Sets cursor to given item on given path. IDC means id of parent Tree View. |= Description
|descr= Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (''available since Arma 3 v1.56'')
____________________________________________________________________________________________


| '''tvSetCurSel''' [idc, [path]] |= Syntax
|s1= [[tvSetCurSel]] [idc, path]


|p1= [idc, [path]]: [[Array]] |= PARAMETER1
|p1= idc: [[Number]]


|p2= idc: [[Number]] |= PARAMETER2
|p2= path: [[Array]] of [[Number]]s


|p3= [path]: [[Array]] - Array containing numbers. |= PARAMETER3
|r1= [[Nothing]]


| [[Nothing]] |= RETURNVALUE
|s2= control [[tvSetCurSel]] path


|p21= control: [[Control]]


|x1= <code>tvSetCurSel [101, [0]]</code>|= EXAMPLE1
|p22= path: [[Array]] of [[Number]]s


____________________________________________________________________________________________
|r2= [[Nothing]]


| |= SEEALSO
|x1= <sqf>tvSetCurSel [101, [0]];</sqf>


| |= MPBEHAVIOUR
|x2= <sqf>_ctrl tvSetCurSel [0,0,0];</sqf>
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|x3= <sqf>
<dl class='command_description'>
0 spawn
<!-- Note Section BEGIN -->
{
disableSerialization;
_CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1];
_CT_TREE ctrlSetPosition [0,0,0.3,1];
_CT_TREE ctrlCommit 0;
_CT_TREE tvAdd [[],"Parent_A"];
_CT_TREE tvAdd [[0],"Child_A"];
_CT_TREE tvAdd [[0,0],"Grandchild_A"];
_CT_TREE tvAdd [[],"Parent_B"];
_CT_TREE tvAdd [[1],"Child_B"];
sleep 1;
hint "SELECT [0,0,0]";
_CT_TREE tvSetCurSel [0,0,0];
sleep 2;
hint "DESELECT ALL";
_CT_TREE tvSetCurSel [-1];
};
</sqf>


<!-- Note Section END -->
|seealso= [[tvAdd]] [[tvClear]] [[tvCollapse]] [[tvCount]] [[tvCurSel]] [[tvData]] [[tvDelete]] [[tvExpand]] [[tvPicture]] [[tvSetData]] [[tvSetPicture]] [[tvSetValue]] [[tvSort]] [[tvSortByValue]] [[tvText]] [[tvValue]]
</dl>
}}
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:24, 2 September 2024

Hover & click on the images for description

Description

Description:
Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (available since Arma 3 v1.56)
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetCurSel [idc, path]
Parameters:
idc: Number
path: Array of Numbers
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetCurSel path
Parameters:
control: Control
path: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
tvSetCurSel [101, [0]];
Example 2:
_ctrl tvSetCurSel [0,0,0];
Example 3:
0 spawn { disableSerialization; _CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1]; _CT_TREE ctrlSetPosition [0,0,0.3,1]; _CT_TREE ctrlCommit 0; _CT_TREE tvAdd [[],"Parent_A"]; _CT_TREE tvAdd [[0],"Child_A"]; _CT_TREE tvAdd [[0,0],"Grandchild_A"]; _CT_TREE tvAdd [[],"Parent_B"]; _CT_TREE tvAdd [[1],"Child_B"]; sleep 1; hint "SELECT [0,0,0]"; _CT_TREE tvSetCurSel [0,0,0]; sleep 2; hint "DESELECT ALL"; _CT_TREE tvSetCurSel [-1]; };

Additional Information

See also:
tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvExpand tvPicture tvSetData tvSetPicture tvSetValue tvSort tvSortByValue tvText tvValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note