titleRsc: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(64 intermediate revisions by 15 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|TITLERSC]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|TITLERSC]]
[[Category:Scripting Commands OFP 1.46|TITLERSC]]
[[Category:Scripting Commands ArmA|TITLERSC]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''titleRsc ''effect'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''effect:''' [[Array]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= GUI Control


Resource title - argument in format '''''["name", "type", speed]''''' or '''''["name", "type"]'''''
|eff= local


If speed is not given, it is assumed 1.
|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.
{{Feature|arma3|{{GVI|arma3|1.58}} Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.}}


Resource can be defined in [[Description.ext|description.ext]]
|s1= [[titleRsc]] [text, type, speed, showInMap]


Also see [[cutRsc]], with these two commands you can show two different resources at once.
|p1= text: [[String]] - the class name of the resource. ("Default" will remove the current resource)


|p2= type: [[String]] - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see [[Title Effect Type]]s for more information about these values


'''Example:'''
|p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource


'''titleRsc''' ["BIS", "PLAIN"]
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
 
|r1= [[Nothing]]
 
|x1= <sqf>titleRsc ["BIS", "PLAIN"];</sqf>
 
|seealso= [[titleText]] [[titleObj]] [[cutRsc]] [[allActiveTitleEffects]] [[activeTitleEffectParams]]
}}
 
{{Note
|user= Dr_Eyeball
|timestamp= 20080630084400
|text= Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
* the HUD will remain visible when you access the map and overlay it.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
}}
 
{{Note
|user= Kenoxite
|timestamp= 20140925100400
|text= In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.
}}
 
{{Note
|user= Honger
|timestamp= 20230828163424
|text= The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.
}}

Latest revision as of 11:24, 8 November 2023

Hover & click on the images for description

Description

Description:
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Arma 3
Arma 3 logo black.png1.58 Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Groups:
GUI Control

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - the class name of the resource. ("Default" will remove the current resource)
type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"];

Additional Information

See also:
titleText titleObj cutRsc allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr_Eyeball - c
Posted on Jun 30, 2008 - 08:44 (UTC)
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Kenoxite - c
Posted on Sep 25, 2014 - 10:04 (UTC)
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Honger - c
Posted on Aug 28, 2023 - 16:34 (UTC)
The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.