getAssignedCuratorUnit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(54 intermediate revisions by 6 users not shown) | |||
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.16 | |||
| | |gr1= Curator | ||
| Returns unit assigned to curator logic. | |descr= Returns unit assigned to curator logic. | ||
| | |s1= [[getAssignedCuratorUnit]] curatorObj | ||
|p1= curatorObj: [[Object]] - | |p1= curatorObj: [[Object]] - curator module. | ||
| [[Object]] | |r1= [[Object]] | ||
|x1= < | |x1= <sqf> | ||
_curatorUnit = getAssignedCuratorUnit (allCurators select 0); | |||
_curatorUnit joinAs [createGroup civilian, 0]; | |||
</sqf> | |||
|seealso= [[getAssignedCuratorLogic]] | |||
}} | |||
<dl class="command_description"> | |||
< | <dt></dt> | ||
< | <dd class="notedate">Posted on 2014-08-17 - 17:06 (UTC)</dd> | ||
<! | <dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | ||
<dd class="note"> | |||
This command will return [[objNull]] if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand: | |||
<sqf>waitUntil {!isNull (getAssignedCuratorUnit logic)};</sqf> | |||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Returns unit assigned to curator logic.
- Groups:
- Curator
Syntax
- Syntax:
- getAssignedCuratorUnit curatorObj
- Parameters:
- curatorObj: Object - curator module.
- Return Value:
- Object
Examples
- Example 1:
- _curatorUnit = getAssignedCuratorUnit (allCurators select 0); _curatorUnit joinAs [createGroup civilian, 0];
Additional Information
- See also:
- getAssignedCuratorLogic
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-08-17 - 17:06 (UTC)
- SilentSpike
- This command will return objNull if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand: