BIS fnc setTask: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.00 | |||
| | |arg= global | ||
|eff= global|gr1= Tasks | |||
| Set | |descr= Set task parameters. | ||
<br>Create the task when it doesn't exist. | | <br>Create the task when it doesn't exist. {{Feature|informative| See [[Arma 3: Task Framework]] for more information.}} | ||
| [ | |s1= [taskId, target, description, (destination, state, priority, showNotification, isGlobal, type, visibleIn3D)] call [[BIS_fnc_setTask]] | ||
|p1= | |p1= '''taskId''': | ||
|p2= target: Task owner(s) | <br>[[String]] - Task ID | ||
<br>[[Array]] - In the format of [task ID, parent task ID] | |||
|p2= '''target''': Task owner(s) | |||
<br>[[Boolean]] - true to set task of all playable units | <br>[[Boolean]] - true to set task of all playable units | ||
<br>[[Object]] - set task of a specific object | <br>[[Object]] - set task of a specific object | ||
<br>[[Group]] - set tasks of all objects in the group | <br>[[Group]] - set tasks of all objects in the group | ||
<br>[[Side]] - set tasks of all objects of the given side | <br>[[Side]] - set tasks of all objects of the given side | ||
<br>[[Array]] - collection of above types | <br>[[Array]] - collection of above types | ||
|p3= | |p3= '''description''': | ||
|p4= | <br>[[Array]] - Task description in the format ["description", "title", "marker"] | ||
<br>[[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID | |||
|p4= '''destination''' (Optional): Task destination | |||
<br>[[Object]] | <br>[[Object]] | ||
<br>[[Array]] - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command | <br>[[Array]] - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command | ||
|p5= state: Task state | |p5= '''state''' (Optional): Task state | ||
<br>[[String]] - can be one of following: | <br>[[String]] - can be one of following: | ||
<br>"CREATED" | <br>"CREATED" | ||
Line 32: | Line 35: | ||
<br>"FAILED" | <br>"FAILED" | ||
<br>"CANCELED" | <br>"CANCELED" | ||
<br>[[Boolean]] - true to set the task as current | <br>[[Boolean]] - true to set the task as current | ||
|p6= priority: | |p6= '''priority''' (Optional): [[Number]] - priority. When a current task is completed, system select a next one with the larges priority >{{=}} 0 | ||
|p7= showNotification: [[Boolean]] - true to show notification (default), false to disable it | |p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it | ||
|p8= isGlobal: [[Boolean]] - true to set task globally (default), false to set it only locally |= | |p8= '''isGlobal''' (Optional): [[Boolean]] - true to set task globally (default), false to set it only locally | ||
|p9= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used | |||
|p10= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) | |||
| [[String]] - | |r1= [[String]] - task ID | ||
|x1= | |x1= <sqf>["Task_01", true, ["Protect the respawn point.","Respawn Point West","respawn_west"], [MHQ,false], "ASSIGNED", 5, true, true, "Defend", true] call BIS_fnc_setTask;</sqf> | ||
|seealso= [[Arma 3: Task Framework]] | |||
}} | }} | ||
Latest revision as of 00:25, 2 February 2024
Description
- Description:
- Set task parameters.
Create the task when it doesn't exist. - Execution:
- call
- Groups:
- Tasks
Syntax
- Syntax:
- [taskId, target, description, (destination, state, priority, showNotification, isGlobal, type, visibleIn3D)] call BIS_fnc_setTask
- Parameters:
- taskId:
String - Task ID
Array - In the format of [task ID, parent task ID] - target: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types - description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID - destination (Optional): Task destination
Object
Array - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command - state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current - priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
- showNotification (Optional): Boolean - true to show notification (default), false to disable it
- isGlobal (Optional): Boolean - true to set task globally (default), false to set it only locally
- type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
- Return Value:
- String - task ID
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Task Framework
Notes
-
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