BIS fnc getPitchBank: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Object Manipulation | |||
|arg= global | |||
Yaw can be found using the | |descr= Returns the pitch and bank of an object, in degrees. '''Yaw''' can be found using the [[getDir]] command.<br> | ||
'''Pitch''' is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.<br> | |||
'''Bank''' is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down. | |||
{{Feature|important|The '''bank''' returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.}} | |||
up | |||
|s1= object call [[BIS_fnc_getPitchBank]] | |||
|p1= object: [[Object]] | |||
|r1= [[Array]] of [[Number]]s - format [pitch, bank] | |||
|x1= <sqf>private _pitchBank = vehicle player call BIS_fnc_getPitchBank;</sqf> | |||
< | |||
|seealso= [[BIS_fnc_setPitchBank]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]] | |||
}} | }} | ||
Latest revision as of 23:38, 12 July 2022
Description
- Description:
- Returns the pitch and bank of an object, in degrees. Yaw can be found using the getDir command.
Pitch is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.
Bank is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down. - Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_getPitchBank
- Parameters:
- object: Object
- Return Value:
- Array of Numbers - format [pitch, bank]
Examples
- Example 1:
Additional Information
Notes
-
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Only post proven facts here! Add Note