BIS fnc destroyCity: Difference between revisions
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{{RV|type=function | |||
|game1= arma2oa | |||
|version1= 1.56 | |||
| | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |eff= global |MPeff= Effects in MP | ||
|serverExec= server | |||
|gr1= Environment | |||
|descr= Destroys building in given area based on input seed. | |||
| | |s1= [position, ''areaSize'', ''seed'', ''blacklist''] call [[BIS_fnc_destroyCity]] | ||
|p1= | |p1= position: [[Object]], [[String]] or [[Position]] - center of the area: | ||
* [[Object]] - position of the object will be used | |||
* [[String]] - marker name | |||
* [[Position]] | |||
| | |p2= areaSize: [[Number]] - (Optional, default 1000) area radius | ||
| | |p3= seed: [[Number]] - (Optional, default 1138) destruction's random seed | ||
| | |p4= blacklist: [[Array]] - (Optional, default <sqf inline>[]</sqf>) array of spared buildings | ||
|r1= [[Boolean]] - [[true]] when completed | |||
|x1= <sqf>["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] call BIS_fnc_destroyCity;</sqf> | |||
< | |||
|seealso= [[setDamage]] [[nearestBuilding]] [[buildingPos]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 18:09, 8 November 2023
Description
- Description:
- Destroys building in given area based on input seed.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- [position, areaSize, seed, blacklist] call BIS_fnc_destroyCity
- Parameters:
- position: Object, String or Position - center of the area:
- areaSize: Number - (Optional, default 1000) area radius
- seed: Number - (Optional, default 1138) destruction's random seed
- blacklist: Array - (Optional, default []) array of spared buildings
- Return Value:
- Boolean - true when completed
Examples
- Example 1:
Additional Information
- See also:
- setDamage nearestBuilding buildingPos
Notes
-
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