serverTime: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
|version2= 1.50


|arg= global |= MPARGUMENTS
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Server time synchronized to clients. Returns always 0 in Singleplayer.
|game4= arma3
<br />Note that in ArmA2 1.05 Final, this command only returns the time since the '''Server''' was actually started.
|version4= 0.50


<br><br>NOTE: [[serverTime]] is available to both server and clients and shows the same value when synced. The only time it is not synced is on the server, right after server restart and only for the first 300 seconds. Client side [[serverTime]] is synced from the start. [[serverTime]] is also different from server [[time]] and server [[diag_tickTime]] |= Description
|eff= global
____________________________________________________________________________________________


| '''serverTime''' |= Syntax
|gr1= Time


|p1= |= PARAMETER1
|gr2= Mission Information


|p2= |= PARAMETER2
|gr3= Multiplayer


|p3= |= PARAMETER3
|descr= Returns the time since latest server (re)start in seconds.
 
{{Feature|important|The time returned is different to the time returned by [[time]] and [[diag_tickTime]] commands on server.}}
| [[Number]] |= RETURNVALUE
{{Feature|informative|
Known issues before {{GVI|arma3|1.86|size= 0.75}}:
both server and clients showed the same value when synced, but the only time it was not synced was on the server, right after server restart and only for the first 300 seconds. Client-side it was synced from the start.
}}


|mp= <nowiki/>
* In singleplayer: {{GVI|arma3|2.18|size= 0.75}} returns the same value as [[diag_tickTime]], the time since game launch (returned 0 before v2.18)
* In multiplayer: It is synced to all clients both at mission start and when a new client connects to it, and every 5 minutes. Synchronisation can be forced by executing the [[estimatedTimeLeft]] command.


|x1= <code>[[hint]] [[format]] ["Synced server time : %1", [[serverTime]]];</code>|= EXAMPLE1
|s1= [[serverTime]]


____________________________________________________________________________________________
|r1= [[Number]]


| [[time]], [[diag_tickTime]], [[date]], [[missionStart]] |= SEEALSO
|x1= <sqf>hint format ["Synced server time : %1", serverTime];</sqf>


| |= MPBEHAVIOUR
|seealso= [[time]] [[diag_tickTime]] [[date]] [[missionStart]] [[estimatedTimeLeft]] [[estimatedEndServerTime]] [[systemTime]] [[systemTimeUTC]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Sep 8, 2010(CEST) 19:31
<dt class="note">'''[[User:Crowe|Crowe]]'''
<dd class="note">There is a bug in this command, about 3 minutes after missionstart this command returns something completely different.
See http://dev-heaven.net/issues/13581 for further infomation.
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:33, 4 July 2024

Hover & click on the images for description

Description

Description:
Returns the time since latest server (re)start in seconds.
The time returned is different to the time returned by time and diag_tickTime commands on server.
Known issues before Arma 3 logo black.png1.86: both server and clients showed the same value when synced, but the only time it was not synced was on the server, right after server restart and only for the first 300 seconds. Client-side it was synced from the start.
Multiplayer:
  • In singleplayer: Arma 3 logo black.png2.18 returns the same value as diag_tickTime, the time since game launch (returned 0 before v2.18)
  • In multiplayer: It is synced to all clients both at mission start and when a new client connects to it, and every 5 minutes. Synchronisation can be forced by executing the estimatedTimeLeft command.
Groups:
TimeMission InformationMultiplayer

Syntax

Syntax:
serverTime
Return Value:
Number

Examples

Example 1:
hint format ["Synced server time : %1", serverTime];

Additional Information

See also:
time diag_tickTime date missionStart estimatedTimeLeft estimatedEndServerTime systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note