effectiveCommander: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Returns the effective commander (who really commands) of the vehicle. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| [[Object]] <nowiki>=</nowiki> '''effectiveCommander''' vehicle |= Syntax
|game4= tkoh
|version4= 1.00


|p1= vehicle: [[Object]] |= Parameter 1
|game5= arma3
|version5= 0.50


| [[Object]] |= Return value
|gr1= Unit Control


|descr= Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to.
So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing {{Controls|W}} {{Controls|A}} {{Controls|S}} {{Controls|D}} will give AI orders to move.
If gunner jumps out and then enters a tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.


|x1= <code>VehCommander = effectiveCommander myCar;
|s1= [[effectiveCommander]] vehicle
</code>|= EXAMPLE1
____________________________________________________________________________________________


| |= See also
|p1= vehicle: [[Object]]


}}
|r1= [[Object]] - commander unit


<h3 style="display:none">Notes</h3>
|x1= <sqf>
<dl class="command_description">
_unit = driver tank;
<!-- Note Section BEGIN -->
_effectiveCommander = effectiveCommander _unit; // returns the tank driver itself
_effectiveCommander = effectiveCommander tank; // returns the effective commander (commander or gunner or driver)
_effectiveCommander = effectiveCommander vehicle _unit; // identical to the one above - use [[vehicle]] if only the unit is known
</sqf>


<!-- Note Section END -->
|seealso= [[setEffectiveCommander]] [[commander]] [[driver]] [[gunner]] [[currentPilot]] [[vehicleMoveInfo]]
</dl>
}}
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|EFFECTIVECOMMANDER]]
[[Category:Scripting Commands ArmA|EFFECTIVECOMMANDER]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:56, 15 September 2024

Hover & click on the images for description

Description

Description:
Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the effectiveCommander is gunner, then gunner pressing W A S D will give AI orders to move. If gunner jumps out and then enters a tank again, the effectiveCommander role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
Groups:
Unit Control

Syntax

Syntax:
effectiveCommander vehicle
Parameters:
vehicle: Object
Return Value:
Object - commander unit

Examples

Example 1:
_unit = driver tank; _effectiveCommander = effectiveCommander _unit; // returns the tank driver itself _effectiveCommander = effectiveCommander tank; // returns the effective commander (commander or gunner or driver) _effectiveCommander = effectiveCommander vehicle _unit; // identical to the one above - use vehicle if only the unit is known

Additional Information

See also:
setEffectiveCommander commander driver gunner currentPilot vehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note