get3DENCamera: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.56 | |||
| | |gr1= Eden Editor | ||
| Returns the camera | |descr= Returns the camera [[Object]] used by the [[:Category:Eden Editor|Eden Editor]]. | ||
| | |s1= [[get3DENCamera]] | ||
|r1= [[Object]] - [[:Category:Eden Editor|Eden Editor]] camera | |||
|x1= < | |x1= <sqf> | ||
_y = 45; _p = -80; _r = | // set exact yaw, pitch, and roll | ||
_y = 45; _p = -80; _r = 0; | |||
[[ | get3DENCamera setVectorDirAndUp [ | ||
[sin _y * cos _p,cos _y * cos _p,sin _p], | |||
[[sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D | |||
]; | |||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
_a = | //Look at player | ||
_y = | _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); | ||
_b = [_a,_y] | _y = asin(_a select 0); | ||
_z = _b | _b = [_a,_y] call BIS_fnc_rotateVector2D; | ||
_p = | _z = _b select 2; | ||
get3DENCamera | _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); | ||
get3DENCamera setVectorDirAndUp [ | |||
_a, | _a, | ||
[ [0,- | [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D | ||
]; | ]; | ||
</ | </sqf> | ||
| | |seealso= [[move3DENCamera]] [[set3DENAttributes]] | ||
[[move3DENCamera]] | |||
[[set3DENAttributes]] | |||
}} | }} | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns the camera Object used by the Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENCamera
- Return Value:
- Object - Eden Editor camera
Examples
- Example 1:
- Example 2:
- //Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [[0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];
Additional Information
- See also:
- move3DENCamera set3DENAttributes
Notes
-
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