drawEllipse: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= GUI Control - Map | ||
| | |descr= [[File:drawEllipse.jpg|250px|right]] Draws an ellipse on the map. Just like with marker or trigger area, negative ''a'' and ''b'' will result in hexagon. | ||
| [[ | |s1= map [[drawEllipse]] [centre, a, b, angle, color, fill, alignWithMap] | ||
|p1= map: [[Control]] | |||
| | |p2= centre: [[Object]] or [[Array]] format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] - ellipse's centre | ||
|p3= a: [[Number]] - horizontal (x) radius | |||
|p4= b: [[Number]] - vertical (y) radius | |||
|p5= angle: [[Number]] - angle of rotation in degrees | |||
|p6= color: [[Array]] format [[Color|Color (RGBA)]] - line color | |||
|p7= fill: [[String]] - fill texture file or [[Procedural Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] | |||
|p8= alignWithMap: [[Boolean]] - (Optional, default [[true]]) - when [[false]] the shape will not follow map rotation. | |||
|p8since= Arma3 2.18 | |||
|r1= [[Nothing]] | |||
|x1= <sqf> | |||
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", | |||
{ | { | ||
_this | _this select 0 drawEllipse [ | ||
player, 10, 10, 0, [1, 0, 0, 1], "" | |||
]; | ]; | ||
_this | _this select 0 drawEllipse [ | ||
player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" | |||
]; | ]; | ||
_this | _this select 0 drawEllipse [ | ||
player, -10, -10, 90, [0, 0, 1, 1], "" | |||
]; | ]; | ||
}];</ | }]; | ||
</sqf> | |||
| [[drawArrow]] | |seealso= [[drawArrow]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] | ||
}} | |||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20150707212800 | |||
|text= Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | |||
}} | }} | ||
Latest revision as of 03:01, 9 October 2024
Description
- Description:
- Draws an ellipse on the map. Just like with marker or trigger area, negative a and b will result in hexagon.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawEllipse [centre, a, b, angle, color, fill, alignWithMap]
- Parameters:
- map: Control
- centre: Object or Array format Position2D, Position3D - ellipse's centre
- a: Number - horizontal (x) radius
- b: Number - vertical (y) radius
- angle: Number - angle of rotation in degrees
- color: Array format Color (RGBA) - line color
- fill: String - fill texture file or Procedural Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
- since 2.18
- alignWithMap: Boolean - (Optional, default true) - when false the shape will not follow map rotation.
- Return Value:
- Nothing
Examples
- Example 1:
- findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 07, 2015 - 21:28 (UTC)
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map