ctrlSetAngle: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.62 | |||
| | |arg= local | ||
| [[ | |eff= local | ||
}} | |||
|gr1= GUI Control | |||
|descr= Sets the rotation of a control set as {{hl|ST_PICTURE}}. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. | |||
Only requires [[ctrlCommit]] when fourth parameter is set to [[false]]. Procedural textures filled controls do not rotate. Supported control types: | |||
* [[CT_STATIC]] | |||
* {{GVI|arma3|2.10|size= 0.75}} [[CT_ACTIVETEXT]] | |||
{{Feature|important|Images that touch borders may "bleed" during rotation transformation, to avoid this, make sure the image has a 1px transparent padding.}} | |||
|s1= control [[ctrlSetAngle]] [angle, centerX, centerY, now] | |||
|p1= control: [[Control]] - picture control | |||
|p2= angle: [[Number]] - rotation angle (clockwise) | |||
|p3= centerX: [[Number]] - rotation center X in range 0 to 1. Control center is 0.5 | |||
|p4= centerY: [[Number]] - rotation center Y in range 0 to 1. Control center is 0.5 | |||
|p5= now: [[Boolean]] - (Optional, default [[true]]) if [[false]], control will wait for [[ctrlCommit]] input for result to apply | |||
|p5since= arma3 1.78 | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_control ctrlSetAngle [25, 0.5, 0.5];</sqf> | |||
< | |x2= <sqf> | ||
with uiNamespace do | |||
{ | |||
ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; | |||
ctrl ctrlSetPosition [0,0,1,1]; | |||
ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; | |||
ctrl ctrlCommit 0; | |||
angle = 0; | |||
onEachFrame | |||
</ | { | ||
with uiNamespace do | |||
{ | |||
if (angle > 359) then { angle = 0 }; | |||
ctrl ctrlSetAngle [angle, 0.5, 0.5]; | |||
angle = angle + 1; | |||
}; | |||
}; | |||
}; | |||
</sqf> | |||
< | |x3= <sqf> | ||
< | _control ctrlSetAngle [25, 0.5, 0.5, false]; | ||
_control ctrlCommit 1; // Rotation applies smoothly for 1 second. | |||
</sqf> | |||
[[ | |seealso= [[ctrlAngle]] | ||
}} |
Latest revision as of 22:41, 30 June 2024
Description
- Description:
- Sets the rotation of a control set as ST_PICTURE. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Only requires ctrlCommit when fourth parameter is set to false. Procedural textures filled controls do not rotate. Supported control types:
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY, now]
- Parameters:
- control: Control - picture control
- angle: Number - rotation angle (clockwise)
- centerX: Number - rotation center X in range 0 to 1. Control center is 0.5
- centerY: Number - rotation center Y in range 0 to 1. Control center is 0.5
- since 1.78
- now: Boolean - (Optional, default true) if false, control will wait for ctrlCommit input for result to apply
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlSetAngle [25, 0.5, 0.5];
- Example 2:
- with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then { angle = 0 }; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
- Example 3:
- _control ctrlSetAngle [25, 0.5, 0.5, false]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.
Additional Information
- See also:
- ctrlAngle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note