setAnimSpeedCoef: Difference between revisions

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<!-- setAnimSpeedCoef from EXPORT -->
{{RV|type=command
{{Command|= Comments
 
|arma3|= Game name
|game1= arma3
|1.54|= Game version
|version1= 1.54
| Sets a coefficient for animation speed |= Description
 
| unit '''setAnimSpeedCoef''' coef |= Syntax
|gr1= Animations
|p1= unit: [[Object]] |= PARAMETER1
 
|p2= coef: [[Number]] |= PARAMETER2
|gr2= Stamina System
| Nothing |= RETURNVALUE
 
|x1= <code> [[player]] '''setAnimSpeedCoef''' 0.75;
|arg= global
</code>|= EXAMPLE1
 
| [[Arma 3 Stamina]] |= SEEALSO
|eff= local
|  |= MPBEHAVIOUR
 
|descr= Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).<br>
Doesn't affect upper body animations (reloading, etc.)
 
|s1= unit [[setAnimSpeedCoef]] coef
 
|p1= unit: [[Object]]
 
|p2= coef: [[Number]]
 
|r1= [[Nothing]]
 
|x1= <sqf>player setAnimSpeedCoef 0.75;</sqf>
 
|seealso= [[Arma 3: Stamina]] [[getAnimSpeedCoef]] [[setAccTime]]
}}
}}


<h3 style='display:none'>Bottom Section</h3>
<dl class="command_description">
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<dt></dt>
<dd class="notedate">Posted on 2016-11-14 - 03:30</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone_Kid]])</dd>
 
<dt><dt>
<dd class="notedate">Posted on 2016-11-27 - 02:02</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2018-11-07 - 08:39 (UTC)</dd>
<dt class="note">[[User:DrSova|DrSova]]</dt>
<dd class="note">Didn't work on animals (A3 1.84.144923)</dd>
 
<dt><dt>
<dd class="notedate">Posted on 2019-11-14 - 14:09 (UTC)</dd>
<dt class="note">[[User:nomisum|nomisum]]</dt>
<dd class="note">Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)</dd>


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
|user= Waffle SS.
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|timestamp= 20211030194102
|text= For animation speed to control unit speed, this must be executed on the local client.
Non-local clients can set a speed less than the local client's.
Non-local clients using an animation speed greater than the local client's may result in the animation freezing.
}}

Latest revision as of 13:48, 12 March 2024

Hover & click on the images for description

Description

Description:
Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.)
Groups:
AnimationsStamina System

Syntax

Syntax:
unit setAnimSpeedCoef coef
Parameters:
unit: Object
coef: Number
Return Value:
Nothing

Examples

Example 1:
player setAnimSpeedCoef 0.75;

Additional Information

See also:
Arma 3: Stamina getAnimSpeedCoef setAccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2016-11-14 - 03:30
Demellion
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone_Kid)
Posted on 2016-11-27 - 02:02
Demellion
Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
Posted on 2018-11-07 - 08:39 (UTC)
DrSova
Didn't work on animals (A3 1.84.144923)
Posted on 2019-11-14 - 14:09 (UTC)
nomisum
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)
Waffle SS. - c
Posted on Oct 30, 2021 - 19:41 (UTC)
For animation speed to control unit speed, this must be executed on the local client. Non-local clients can set a speed less than the local client's. Non-local clients using an animation speed greater than the local client's may result in the animation freezing.