underwater: Difference between revisions

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(behaviour is different in 1.66, note removed)
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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Object Manipulation
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| Return whether object is fully underwater. From Arma 3 v1.66, this also works for units. |= Description
|descr= Returns whether the object is fully underwater.
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{{Feature|informative|This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.}}


| '''underwater''' object |= Syntax
|s1= [[underwater]] object


|p1= object: [[Object]] |= PARAMETER1
|p1= object: [[Object]] - mini-submarine


| [[Boolean]] |= RETURNVALUE
|r1= [[Boolean]] - [[true]] if submerged


|x1= <sqf>private _isUnderwater = underwater vehicle player;</sqf>


|x1= <code>_isUnderwater = [[underwater]] [[player]];</code>|= EXAMPLE1
|x2= <sqf>private _isHeadUnderwater = eyePos player select 2 < 0;</sqf>


|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|= EXAMPLE2
|seealso= [[isTouchingGround]] [[isAbleToBreathe]]
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}}


| [[isTouchingGround]], [[isAbleToBreathe]] |= SEEALSO
{{Note
 
|user= Killzone_Kid
| |= MPBEHAVIOUR
|timestamp= 20170202180800
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|text= This command is quite buggy with objects other than mini-subs. Code in {{Link|#Example 2}} is a good alternative.
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 17, 2016 - 11:08 (UTC)</dd>
<dt class="note">[[User:Fusselwurm|Fusselwurm]]</dt>
<dd class="note">
Seems to be fixed for players now (as of 1.66) : returns <code>true</code> if submerged, <code>false</code> is swimming on surface
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 17:44, 4 January 2023

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater.
This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
private _isUnderwater = underwater vehicle player;
Example 2:
private _isHeadUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGround isAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Feb 02, 2017 - 18:08 (UTC)
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.