disableSerialization: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 25, 2017 - 18:15 (UTC)</dd> | |||
<dt class="note">[[User:IT07|IT07]]</dt> | |||
<dd class="note"> | |||
In ArmA 3 1.72.142223, a scripted FSM does somehow not work with [[disableSerialization]]. As a workaround, store a display inside an array. | |||
Example: <code>_d = [ findDisplay idd ];</code> | |||
</dd> | |||
</dl> | |||
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Revision as of 19:15, 25 July 2017
Description
- Description:
- Disable saving of script containing this command. After this, the script can work with data types which do not support serialization (UI types).
NOTE: When using spawn command, if the argument passed to it is Display or Control, an error will show asking to consider to disable serialization because of use of _this variable. What's more neither disableSerialization no use of uiNamespace will solve this. Passing Display or Control as part of an array however, will do the job:findDisplay 46 spawn {hint str _this}; // serialization error [findDisplay 46] spawn {hint str (_this select 0)}; // OK
- Groups:
- Uncategorised
Syntax
- Syntax:
- disableSerialization
- Return Value:
- Nothing
Examples
- Example 1:
disableSerialization; _display = findDisplay 46;
Additional Information
- See also:
- DisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlersdisplayRemoveEventHandleruiSleep
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19 June, 2010
- Str
- Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside. _loaded = [] spawn {disableSerialization; waitUntil {false};}; waitUntil {scriptDone _loaded;}; hint "Game was loaded!" Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. Use with caution, as it handles two threads in memory, having impact at overall scripting time.
- Posted on 23 October, 2013
- Killzone_Kid
-
If you do not store UI elements (Display, Control) in variables, you do not need disableSerialization; UI elements are usually returned by scripting commands such as findDisplay or passed as params in UI event handler scripts (displayAddEventHandler, ctrlAddEventHandler).
This code will require disableSerialization:
disableSerialization; _display = findDisplay 123; _ctrl = _display displayCtrl -1; _ctrl ctrlSetText "LOL";
This code will not:findDisplay 123 displayCtrl -1 ctrlSetText "LOL";
Bottom Section
- Posted on July 25, 2017 - 18:15 (UTC)
- IT07
-
In ArmA 3 1.72.142223, a scripted FSM does somehow not work with disableSerialization. As a workaround, store a display inside an array.
Example:
_d = [ findDisplay idd ];