forceFollowRoad: Difference between revisions
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Killzone Kid (talk | contribs) (correct spelling) |
Killzone Kid (talk | contribs) (format) |
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|p1= [[Object]] - vehicle | |p1= vehicle: [[Object]] - vehicle |= PARAMETER1 | ||
|p2= [[Boolean]] - | |p2= state: [[Boolean]] - true: Force on road, false: default behaviour |= PARAMETER2 | ||
Line 23: | Line 23: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>car | |x1= <code>car [[forceFollowRoad]] [[true]];</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]]|= SEEALSO | | [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]]|= SEEALSO | ||
}} | }} |
Revision as of 16:27, 30 July 2017
Description
- Description:
- Forces the vehicle to stay on road.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle forceFollowRoad state
- Parameters:
- vehicle: Object - vehicle
- state: Boolean - true: Force on road, false: default behaviour
- Return Value:
- Nothing
Examples
- Example 1:
car forceFollowRoad true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with A3 version 1.64]][[ Category: A3: New Scripting Commands | FORCEFOLLOWROAD]][[ Category: A3: Scripting Commands | FORCEFOLLOWROAD]]