forceFollowRoad: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(effect cannot be local, because this would mean vehicle follows road only on 1 client. Argument could be local, but I havent tested so removing)
m (Add Arma 3 script command category)
Line 26: Line 26:
| [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]]|= SEEALSO  
| [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]]|= SEEALSO  
}}
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 09:14, 2 May 2018

-wrong parameter ("A3") defined!-[[:Category:Introduced with A3 version 1.64|1.64]]
Hover & click on the images for description

Description

Description:
Forces the vehicle to stay on road.
Groups:
Uncategorised

Syntax

Syntax:
vehicle forceFollowRoad state
Parameters:
vehicle: Object - vehicle
state: Boolean - true: Force on road, false: default behaviour
Return Value:
Nothing

Examples

Example 1:
car forceFollowRoad true;

Additional Information

See also:
setConvoySeparationlimitSpeedsetDriveOnPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with A3 version 1.64]][[ Category: A3: New Scripting Commands | FORCEFOLLOWROAD]][[ Category: A3: Scripting Commands | FORCEFOLLOWROAD]]