Command Group: Weapon Pool – Category
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[[Category:Scripting Commands by Functionality]] | [[Category:Scripting Commands by Functionality]] | ||
The ‘Weapon pool’ is a feature first introduced in [[ | The ‘Weapon pool’ is a feature first introduced in [[{{ofpr}}]] and made fully MP compatible in [[Arma 2: Private Military Company|Arma 2: PMC]]. Over the course of a campaign, it enables the player to store weapons and magazines from one mission, and makes them available in all following scenarios. The stored items are available through the briefing gear selection and can be stored to specific object in order to make them available even during a mission. | ||
By default, a campaign allows weapons to be stored, but won't show them in briefing selection. To enable this feature, put the following line to a campaign [[Description.ext]]: | By default, a campaign allows weapons to be stored, but won't show them in briefing selection. To enable this feature, put the following line to a campaign [[Description.ext]]: | ||
weaponPool = true; | weaponPool = true; |
Latest revision as of 11:09, 8 August 2020
The ‘Weapon pool’ is a feature first introduced in Operation Flashpoint: Resistance and made fully MP compatible in Arma 2: PMC. Over the course of a campaign, it enables the player to store weapons and magazines from one mission, and makes them available in all following scenarios. The stored items are available through the briefing gear selection and can be stored to specific object in order to make them available even during a mission.
By default, a campaign allows weapons to be stored, but won't show them in briefing selection. To enable this feature, put the following line to a campaign Description.ext:
weaponPool = true;
Pages in category "Command Group: Weapon Pool"
The following 14 pages are in this category, out of 14 total.