BIS fnc createRuin: Difference between revisions
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Lou Montana (talk | contribs) (Page filling - missing see also) |
Lou Montana (talk | contribs) m (Fix example) |
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|x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> |= Example 1 | |x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> |= Example 1 | ||
|x2= <code> {{codecomment|// will destroy every | |x2= <code> {{codecomment|// will destroy every building in a 50m radius around the player}} | ||
{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[ | { _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code> |= Example 2 | ||
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Revision as of 09:48, 21 April 2018
Description
- Description:
- Create a building ruin and hide the original object.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- building call BIS_fnc_createRuin
- Parameters:
- building: Object - building to "destroy"
- Return Value:
- Object - the created ruin
Examples
- Example 1:
aBuilding call BIS_fnc_createRuin;
- Example 2:
// will destroy every building in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (player nearObjects ["House", 50]);
Additional Information
- See also:
- See also needed
Notes
-
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