BIS fnc setServerVariable: Difference between revisions
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| Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic. |= | | Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic. |DESCRIPTION= | ||
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| [namespace, varName, value] call [[BIS_fnc_setServerVariable]] |= | | [namespace, varName, value] call [[BIS_fnc_setServerVariable]] |SYNTAX= | ||
|p1= namespace: [[Namespace]] or [[Object]] or [[Group]] - (Optional, default [[missionNamespace]]) |= | |p1= namespace: [[Namespace]] or [[Object]] or [[Group]] - (Optional, default [[missionNamespace]]) |PARAMETER1= | ||
|p2= varName: [[String]] - variable name |= | |p2= varName: [[String]] - variable name |PARAMETER2= | ||
|p3= value: [[Anything]] - variable value |= | |p3= value: [[Anything]] - variable value |PARAMETER3= | ||
| [[Boolean]] - [[true]] when done |= | | [[Boolean]] - [[true]] when done |RETURNVALUE= | ||
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|x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |= | |x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |EXAMPLE1= | ||
|x2= <code><nowiki>[</nowiki>[[player]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |= | |x2= <code><nowiki>[</nowiki>[[player]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |EXAMPLE2= | ||
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| [[BIS_fnc_getServerVariable]], [[publicVariableServer]], [[publicVariableClient]] |= | | [[BIS_fnc_getServerVariable]], [[publicVariableServer]], [[publicVariableClient]] |SEEALSO= | ||
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Revision as of 14:33, 7 April 2019
Description
- Description:
- Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [namespace, varName, value] call BIS_fnc_setServerVariable
- Parameters:
- namespace: Namespace or Object or Group - (Optional, default missionNamespace)
- varName: String - variable name
- value: Anything - variable value
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
- Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Additional Information
Notes
-
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