BIS fnc fireSupport: Difference between revisions
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| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] | | [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] |= Syntax | ||
|p1= arty: [[Object]] - Artillery unit.|= Parameter 1 | |p1= arty: [[Object]] - Artillery unit.|= Parameter 1 | ||
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|x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | |x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | ||
|x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | |x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | ||
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | |x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | ||
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Revision as of 17:20, 27 May 2018
Description
- Description:
- Mortar/artillery fire support.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
- Parameters:
- arty: Object - Artillery unit.
- pos: Position or Object or String - Target position, can be object/position 3D or marker name
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rounds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - Condition to end bombardment before all rounds are fired
- safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
- Return Value:
- Boolean - True if successful
Examples
- Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
- Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
- Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;
Additional Information
Notes
-
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