BIS fnc fireSupport: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (call -> spawn, example formatting)
m (fixed p2)
Line 14: Line 14:
|p1= arty: [[Object]] - Artillery unit.|= Parameter 1
|p1= arty: [[Object]] - Artillery unit.|= Parameter 1


|p2= pos: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name|= Parameter 2
|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name|= Parameter 2


|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|= Parameter 3
|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|= Parameter 3

Revision as of 23:48, 27 May 2018

Hover & click on the images for description

Description

Description:
Mortar/artillery fire support.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
Parameters:
arty: Object - Artillery unit.
target: Position or Object or String - Target position, can be object/position 3D or marker name
mag: String - Magazine (if left empy, first magazine available will be used)
radius: Number - Radius of target area in meters
rounds: Number - Number of rounds to be fired
delay: Array or Number - Delay between rounds.
conditionEnd: Code - Condition to end bombardment before all rounds are fired
safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
Return Value:
Boolean - True if successful

Examples

Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;

Additional Information

See also:
BIS_fnc_fireSupportClusterBIS_fnc_fireBIS_fnc_fireSupportVirtual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section