BIS fnc getPitchBank: Difference between revisions
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| Returns the pitch and bank of an object, in degrees. '''Yaw''' can be found using the | | Returns the pitch and bank of an object, in degrees. '''Yaw''' can be found using the [[getDir]] command.<br /> | ||
'''Pitch''' is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.<br /> | '''Pitch''' is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.<br /> | ||
'''Bank''' is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down. | '''Bank''' is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down. | ||
Revision as of 22:50, 30 May 2018
Description
- Description:
- Returns the pitch and bank of an object, in degrees. Yaw can be found using the getDir command.
Pitch is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.
Bank is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- object call BIS_fnc_getPitchBank
- Parameters:
- object: Object
- Return Value:
- Array of Numbers - format [pitch, bank]
Examples
- Example 1:
_pitchBank = vehicle player call BIS_fnc_getPitchBank;
Additional Information
Notes
-
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