terrainIntersectASL: Difference between revisions
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| Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain. For AGL variant, see [[terrainIntersect]]|= | | Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain. For AGL variant, see [[terrainIntersect]]|DESCRIPTION= | ||
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| '''terrainIntersectASL''' [pos1, pos2] |= | | '''terrainIntersectASL''' [pos1, pos2] |SYNTAX= | ||
|p1= [pos1, pos2]: [[Array]]|= | |p1= [pos1, pos2]: [[Array]]|PARAMETER1= | ||
|p2= pos1: [[Array]] - start position in format [[PositionASL]]|= | |p2= pos1: [[Array]] - start position in format [[PositionASL]]|PARAMETER2= | ||
|p3= pos2: [[Array]] - end position in format [[PositionASL]]|= | |p3= pos2: [[Array]] - end position in format [[PositionASL]]|PARAMETER3= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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|x1= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[getPosASL]] [[player]], [[getPosASL]] chopper];</code> |= | |x1= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[getPosASL]] [[player]], [[getPosASL]] chopper];</code> |EXAMPLE1= | ||
|x2= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[eyePos]] enemy1];</code> |= | |x2= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[eyePos]] enemy1];</code> |EXAMPLE2= | ||
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|[[terrainIntersectAtASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] |= | |[[terrainIntersectAtASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] |SEEALSO= | ||
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Revision as of 14:50, 7 April 2019
Description
- Description:
- Checks for intersection of terrain between two ASL positions. Returns true if intersects with terrain. For AGL variant, see terrainIntersect
- Groups:
- Uncategorised
Syntax
- Syntax:
- terrainIntersectASL [pos1, pos2]
- Parameters:
- [pos1, pos2]: Array
- pos1: Array - start position in format PositionASL
- pos2: Array - end position in format PositionASL
- Return Value:
- Boolean
Examples
- Example 1:
_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];
- Example 2:
_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];
Additional Information
- See also:
- terrainIntersectAtASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:40 (CEST)
- Lou Montana
- Please note the difference :
- terrainIntersect
- terrainIntersectASL
- lineIntersects
- lineIntersectsWith
- lineIntersectsObjs
- intersect
- Posted on may 31, 2012 - 10:40 (CEST)
- Rocket
- This command is CPU intensive on the engine, be careful with its use.
Bottom Section
- Posted on March 2, 2019 - 20:29 (UTC)
- bloodwyn1756
- If one of the two positions is below sea level, the command always returns true.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters