terrainIntersectASL: Difference between revisions

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| Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain. For AGL variant, see [[terrainIntersect]]|= Description
| Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain. For AGL variant, see [[terrainIntersect]]|DESCRIPTION=
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| '''terrainIntersectASL''' [pos1, pos2] |= Syntax
| '''terrainIntersectASL''' [pos1, pos2] |SYNTAX=


|p1= [pos1, pos2]: [[Array]]|= Parameter 1
|p1= [pos1, pos2]: [[Array]]|PARAMETER1=
|p2= pos1: [[Array]] - start position in format [[PositionASL]]|= Parameter 2
|p2= pos1: [[Array]] - start position in format [[PositionASL]]|PARAMETER2=
|p3= pos2: [[Array]] - end position in format [[PositionASL]]|= Parameter 3
|p3= pos2: [[Array]] - end position in format [[PositionASL]]|PARAMETER3=


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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|x1= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[getPosASL]] [[player]], [[getPosASL]] chopper];</code> |= Example 1
|x1= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[getPosASL]] [[player]], [[getPosASL]] chopper];</code> |EXAMPLE1=
|x2= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[eyePos]] enemy1];</code> |= Example 2
|x2= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[eyePos]] enemy1];</code> |EXAMPLE2=


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|[[terrainIntersectAtASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] |= See also
|[[terrainIntersectAtASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] |SEEALSO=


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Revision as of 14:50, 7 April 2019

Hover & click on the images for description

Description

Description:
Checks for intersection of terrain between two ASL positions. Returns true if intersects with terrain. For AGL variant, see terrainIntersect
Groups:
Uncategorised

Syntax

Syntax:
terrainIntersectASL [pos1, pos2]
Parameters:
[pos1, pos2]: Array
pos1: Array - start position in format PositionASL
pos2: Array - end position in format PositionASL
Return Value:
Boolean

Examples

Example 1:
_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];
Example 2:
_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];

Additional Information

See also:
terrainIntersectAtASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on may 31, 2012 - 10:40 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • terrainIntersectASL
  • lineIntersects
  • lineIntersectsWith
  • lineIntersectsObjs
  • intersect
Posted on may 31, 2012 - 10:40 (CEST)
Rocket
This command is CPU intensive on the engine, be careful with its use.

Bottom Section

Posted on March 2, 2019 - 20:29 (UTC)
bloodwyn1756
If one of the two positions is below sea level, the command always returns true.