Lou Montana/Sandbox – User
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See further [[#Downloadable Tools|Downloadable Tools]] page section for download links. | See further [[#Downloadable Tools|Downloadable Tools]] page section for download links. | ||
=== Errors === | |||
An error in SQF will purely and simply halt the current script, leading to unpredictable behaviour. | |||
An error is not something that should happen, as it can hinder performance as well as break a mission. | |||
=== Finding Errors === | === Finding Errors === | ||
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There are instances where actual error reason might be something completely different than announced(eg. you get the error on a variable being [[nil]] somewhere, but the actual error is that you mistyped it where you set it initially). | There are instances where actual error reason might be something completely different than announced(eg. you get the error on a variable being [[nil]] somewhere, but the actual error is that you mistyped it where you set it initially). | ||
{{Important| | {{Important|You need to enable ''Show Script Errors'' in the Launcher (for {{arma3}}) or set the corresponding [[Arma_3_Startup_Parameters|-showScriptErrors]] executable flag.}} | ||
A script error will greet you with this box: | A script error will greet you with this box: | ||
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* To ensure error location in your script, prefer [[preprocessFileLineNumbers]] to [[preprocessFile]] | * To ensure error location in your script, prefer [[preprocessFileLineNumbers]] to [[preprocessFile]] | ||
* Read [[Crash Files|RPT files]] for more information (make sure [[Arma 3 Startup Parameters#Performance|<tt>-noLogs</tt> startup parameter]] is '''not''' enabled or the logs will never be filled) | * Read [[Crash Files|RPT files]] for more information (make sure [[Arma 3 Startup Parameters#Performance|<tt>-noLogs</tt> startup parameter]] is '''not''' enabled or the logs will never be filled) | ||
** Scripts running on a server use the ''' | ** Scripts running on a server use the '''Arma''X''Server.RPT''' file which has varying location depending upon the type of server being run. | ||
** Scripts running on a client use the ''' | ** Scripts running on a client use the '''Arma''X''.RPT''' file. | ||
==== RPT files ==== | ==== RPT files ==== | ||
An [[arma.RPT|RPT]] (or [[Crash Files|crash file]) is the game's log file; it will dump debug information as well as encountered errors. | An [[arma.RPT|RPT]] (or [[Crash Files|crash file]]) is the game's log file; it will dump debug information as well as encountered errors. | ||
One can also dump information in it by using commands like [[diag_log]]. | One can also dump information in it by using commands like [[diag_log]]. | ||
{{ | {{Important|The RPT file might be disabled using the Arma 3 launcher or by setting the corresponding [[Arma_3_Startup_Parameters|-noLogs]] flag ({{arma3}} or {{arma2oa}} option)}} | ||
{|class="bikitable" | {|class="bikitable" | ||
|+ RPT File location per game | |+ RPT File location per game (See [[Crash Files]] for more information) | ||
!Game | !Game | ||
!Location | !Location | ||
!Files | |||
|- | |- | ||
| {{GVI|arma3|1.00}} {{arma3}} | | {{GVI|arma3|1.00}} {{arma3}} | ||
| <code>'''% | | <code>'''%localappdata%'''\Arma 3</code> | ||
| <code>Arma3_x64_yyyy-mm-dd_hh-mm-ss.rpt</code> | |||
|- | |- | ||
| {{GVI|arma2|1.00}} {{arma2}} | | {{GVI|arma2|1.00}} {{arma2}} | ||
| <code>'''% | | <code>'''%localappdata%'''\ArmA 2</code> | ||
| <code>arma2.rpt</code> | |||
|- | |- | ||
| {{GVI|arma|1.00}} {{arma}} | | {{GVI|arma|1.00}} {{arma}} | ||
| <code>'''% | | <code>'''%localappdata%'''\ArmA</code> | ||
| <code>arma.rpt</code> | |||
|- | |- | ||
| {{GVI|ofp|1.00}} {{ofp}} | | {{GVI|ofp|1.00}} {{ofp}} | ||
| <code>'''''OFP root directory''''' | | <code>'''''OFP root directory'''''</code> | ||
<code> | | <code>flashpoint.rpt<br />context.bin</code> | ||
|} | |} | ||
=== | === Solving Errors === | ||
Once the script error is located: '''be sure to check the BiKi page corresponding to the command/function you are using!!''' | Once the script error is located: '''be sure to check the BiKi page corresponding to the command/function you are using!!''' | ||
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The same can be done for non-critical errors like when a method is "just" computing the wrong values. | The same can be done for non-critical errors like when a method is "just" computing the wrong values. | ||
{{Informative|If you're having great difficulty solving a problem, the good way is to bring the issue to the simplest code; | {{Informative| | ||
If you're having great difficulty solving a problem, the good way is to bring the issue to the simplest code; | |||
take the mission part that doesn't work, paste it into a new test mission and work from here. | take the mission part that doesn't work, paste it into a new test mission and work from here. | ||
Doing so will save you dealing with other scripts' potential side effects!}} | Doing so will save you dealing with other scripts' potential side effects!}} | ||
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==== Common errors ==== | ==== Common errors ==== | ||
{| class="bikitable" | {| class="bikitable sortable" | ||
!Error message | !Error message | ||
!Cause | !Cause | ||
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|<tt>Error Zero divisor</tt> | |<tt>Error Zero divisor</tt> | ||
|Pretty self-explanatory, somewhere in your code is a division by zero. | |Pretty self-explanatory, somewhere in your code is a division by zero. | ||
|* Make sure to check if your divisor is different from zero before dividing. | | | ||
* Make sure to check if your divisor is different from zero before dividing. | |||
|- | |- | ||
|<tt>Generic error</tt> | |<tt>Generic error</tt> | ||
|Further code reading is required. | |Further code reading is required. | ||
|* If it happens on a [[sleep]]/[[uiSleep]]/[[waitUntil]], you may be in [[Scheduler#Unscheduled Environment|unscheduled environment]]. | | | ||
* If it happens on a [[sleep]]/[[uiSleep]]/[[waitUntil]], you may be in [[Scheduler#Unscheduled Environment|unscheduled environment]]. | |||
|} | |} | ||
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=== Debugging specific sections of code === | === Debugging specific sections of code === | ||
Although primitive, the combined use of [[diag_log]], [[systemChat]]/[[hint]] and [[format]] can help to debug the content of function arguments. | Although primitive, the combined use of [[diag_log]], [[systemChat]]/[[hint]] and [[format]] can help to debug the content of function arguments. | ||
In the case that specific pieces of code do not run, or if specific ''if'' conditions don't appear to fire, debugging the variable content with [[diag_log]] can be useful. | In the case that specific pieces of code do not run, or if specific ''if'' conditions don't appear to fire, debugging the variable content with [[diag_log]] can be useful. | ||
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== | == Debugging Tools == | ||
{| class="bikitable sortable" | |||
{| class="bikitable" | |||
! Game | ! Game | ||
! User | ! User | ||
! Addon/Toolname | ! Addon/Toolname | ||
! Category | |||
! Description | ! Description | ||
! Link | ! Link | ||
|- | |- | ||
<!-- | |||
|{{GVI|arma|1.00}} | |{{GVI|arma|1.00}} | ||
|[[User:Vektorboson|Vektorboson]] | |[[User:Vektorboson|Vektorboson]] | ||
| | | | ||
| | |Debug console | ||
|<s>[http://home.arcor.de/vektorboson/res/console_3.7z '''''LINK | | | ||
|<s>[http://home.arcor.de/vektorboson/res/console_3.7z '''''DEAD LINK''''']</s> | |||
--> | |||
|- | |- | ||
|{{GVI|arma|1.00}} | |{{GVI|arma|1.00}} | ||
|[[User:Str|Str]] | |[[User:Str|Str]] | ||
| | | | ||
| | |Debug console | ||
| | |available in all singleplayer missions, intros and outros. Easy and simple to use (Escape-Enter execute) | ||
|[http://www.armaholic.com/page.php?id=549 download] | |||
|- | |- | ||
|{{GVI|arma|1. | |{{GVI|arma|1.00}} | ||
|Charon Productions | |[https://forums.bohemia.net/profile/761667-charon-productions/ Charon Productions] | ||
|TroopMon | |TroopMon v0.8b | ||
| | |Debug system | ||
| | |Complex debugging system providing lots of information for mission-makers, especially about AI. | ||
|[[http://www.armaholic.com/page.php?id=727 download] | |||
|- | |- | ||
|{{GVI|arma2|1.00}} | |{{GVI|arma2|1.00}} | ||
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| | | | ||
|Debug console | |Debug console | ||
| | |||
|[http://temp.moricky.com/arma2/stra_debug2.rar download] | |[http://temp.moricky.com/arma2/stra_debug2.rar download] | ||
|- | |- | ||
|{{GVI|arma2|1.00}} | |{{GVI|arma2|1.00}} | ||
|Charon Productions | |[https://forums.bohemia.net/profile/761667-charon-productions/ Charon Productions] | ||
| | |TroopMon v3<br />TroopMon v2 (obsolete) | ||
|Debug system | |||
|Debugging system containing informations relevant to mission-makers (especially about AI) | |Debugging system containing informations relevant to mission-makers (especially about AI) | ||
|[http://www.armaholic.com/page.php?id=7948 | |[http://www.armaholic.com/page.php?id=19898 download]<br />[http://www.armaholic.com/page.php?id=7948 TroopMon v2] | ||
|- | |- | ||
|{{GVI|arma2|1.00}} | |{{GVI|arma2|1.00}} | ||
|[[User:Kju|Kju]] | |[[User:Kju|Kju]] | ||
|DevCon | |DevCon | ||
|Debug console | |||
| | | | ||
|[http://forums.bistudio.com/showthread.php?t=126249 download] | |[http://forums.bistudio.com/showthread.php?t=126249 download] | ||
|- | |- | ||
<!-- | |||
|{{GVI|arma2|1.00}} | |{{GVI|arma2|1.00}} | ||
|Chain of Command | |Chain of Command | ||
|Binary gamefile viewer | |Binary gamefile viewer | ||
|Tool | |||
|Allows to check variables and script states in save files | |Allows to check variables and script states in save files | ||
|<s>[http://ofp.gamepark.cz/index.php?showthis=6989&newlang=eng '''''LINK | |<s>[http://ofp.gamepark.cz/index.php?showthis=6989&newlang=eng '''''DEAD LINK''''']</s> | ||
--> | |||
|- | |- | ||
|{{GVI|tkoh|1.00}} | |{{GVI|tkoh|1.00}} | ||
|[[Bohemia_Interactive|Bohemia Interactive]] | |[[Bohemia_Interactive|Bohemia Interactive]] | ||
| ''N/A'' | | ''N/A'' | ||
|Debug console | |||
|Debug Console capable of executing code and more. | |Debug Console capable of executing code and more. | ||
|[[ | |[[Mission Editor: Debug Console (Take On Helicopters)|Wiki page]] | ||
|- | |- | ||
|{{GVI|arma3|1.00}} | |{{GVI|arma3|1.00}} | ||
|[[Bohemia_Interactive|Bohemia Interactive]] | |[[Bohemia_Interactive|Bohemia Interactive]] | ||
| ''N/A'' | | ''N/A'' | ||
|Debug console | |||
|Debug Console capable of executing code and more. | |Debug Console capable of executing code and more. | ||
|[[ | |[[Mission Editor: Debug Console (Arma 3)|Wiki page]] | ||
|- | |||
|* | |||
|[[User:X39|X39]] | |||
|SQF VM | |||
|Emulator | |||
| | |||
|[https://forums.bohemia.net/forums/topic/210118-sqf-vm-an-sqf-emulator/ download] | |||
|- | |||
|* | |||
|[[User:Dedmen|Dedmen]] | |||
|Arma Script Profiler | |||
|Tool | |||
| | |||
|[https://github.com/dedmen/ArmaScriptProfiler/ download] | |||
|- | |||
|* | |||
|[[User:Dedmen|Dedmen]] | |||
|Arma Debug Engine | |||
|Tool | |||
| | |||
|[https://github.com/dedmen/ArmaDebugEngine/ download] | |||
|- | |||
|* | |||
|[[User:Sbsmac|Sbsmac]] | |||
|Squint | |||
|IDE | |||
|Provides a fully-featured code editor which allows for syntax highlighting, displaying of errors and code correction. [https://forums.bohemia.net/forums/topic/101921-squint-the-sqf-editor-and-error-checker/ Forum post] | |||
|[https://sites.google.com/site/macsarmatools/squint download] | |||
|- | |||
|* | |||
|[https://forums.bohemia.net/profile/1044335-krzmbrzl/ krzmbrzl] | |||
|SQDev | |||
|IDE | |||
|Provides code validation (linting) while you are typing it. [https://forums.bohemia.net/forums/topic/202181-sqdev-sqf-developing-in-eclipse/ Forum post] | |||
|[https://github.com/Krzmbrzl/SQDev download] | |||
|- | |||
|* | |||
|[https://forums.bohemia.net/profile/797692-sanjo/ Sanjo] | |||
|Notepad++ SQF | |||
|IDE | |||
|[https://notepad-plus-plus.org/download/ Notepad++] SQF Syntax highlighter plugin. [http://www.armaholic.com/page.php?id=8680 Forum post] | |||
|[https://github.com/Sanjo/npp-sqf download] | |||
|} | |} | ||
Revision as of 22:45, 15 April 2019
Template:SideTOC Debugging Techniques are ways in which developers can debug, or find out where errors or unexpected outcomes are occurring within their scripts. Template:note
Code
Various links about code and how to write it:
IDE and Syntax Highlight
Syntax errors can be a frequent occurrence when developing scripts. Syntax highlight will help you find typos in commands and in your scripts.
An Integrated Development Environment, shortened to IDE is as its name says a development environment program, providing syntax highlight helping you writing code.
See further Downloadable Tools page section for download links.
Errors
An error in SQF will purely and simply halt the current script, leading to unpredictable behaviour. An error is not something that should happen, as it can hinder performance as well as break a mission.
Finding Errors
Debugging is, most of the time, literally as complicated as writing the actual code itself.
You usually get hinted by the game, where some error happened, and what it was.
There are instances where actual error reason might be something completely different than announced(eg. you get the error on a variable being nil somewhere, but the actual error is that you mistyped it where you set it initially).
A script error will greet you with this box:
It tells you what went wrong, shows a snippet of the code that failed and, unless you used a command combination like eg. `compile loadFile`, what file and line it occured on. Knowing this, you now can proceed to find the actual reason why you errored on that specific piece of code.
To solve an issue, you must first find out there is one. Besides your script not having the wanted effect (if any), an error message helps you locate the code issue.
- Be sure to use -showScriptErrors startup parameter to display the error on-screen
- To ensure error location in your script, prefer preprocessFileLineNumbers to preprocessFile
- Read RPT files for more information (make sure -noLogs startup parameter is not enabled or the logs will never be filled)
- Scripts running on a server use the ArmaXServer.RPT file which has varying location depending upon the type of server being run.
- Scripts running on a client use the ArmaX.RPT file.
RPT files
An RPT (or crash file) is the game's log file; it will dump debug information as well as encountered errors. One can also dump information in it by using commands like diag_log.
Game | Location | Files |
---|---|---|
1.00 Arma 3 | %localappdata%\Arma 3
|
Arma3_x64_yyyy-mm-dd_hh-mm-ss.rpt
|
1.00 Arma 2 | %localappdata%\ArmA 2
|
arma2.rpt
|
-wrong parameter ("Arma") defined!-1.00 Arma | %localappdata%\ArmA
|
arma.rpt
|
1.00 Operation Flashpoint | OFP root directory
|
flashpoint.rpt
|
Solving Errors
Once the script error is located: be sure to check the BiKi page corresponding to the command/function you are using!!
The most simple thing you can do is to output expected values. This can be done using for example diag_log or systemChat. Output yourself a few variables that relate to your problem (for example: When the error occurs because you land in some if block, output the corresponding variables inside of the if). You continue doing this until you hit the actual problem: When variable A is not set, go to where variable A gets set and check around there, repeat and continue.
The same can be done for non-critical errors like when a method is "just" computing the wrong values.
Common errors
Error message | Cause | Solution |
---|---|---|
Error Undefined variable in expression: _varName | variable _varName has not been initialised properly in this context. | |
Error Zero divisor | Pretty self-explanatory, somewhere in your code is a division by zero. |
|
Generic error | Further code reading is required. |
|
Working with Addons
If you are working on an addon, repacking a PBO can be time-intensive. This operation can be replaced simply by creating a basic mission in the "Missions" or "MPmissions" (if your feature is multiplayer-specific) folder of your game installation, and running the mission locally. The easiest way of accomplishing this is by the use of Event Scripts to run your code such as init.sqf. Once you have tested your code this way, you can then sequentially pack your PBO when major changes have been made, rather than for each debug session of a script or piece of code.
Debugging specific sections of code
Although primitive, the combined use of diag_log, systemChat/hint and format can help to debug the content of function arguments. In the case that specific pieces of code do not run, or if specific if conditions don't appear to fire, debugging the variable content with diag_log can be useful. As with all debugging, as long as the developer is methodical and logical in checking each section of code that runs, finding bugs and resolving them can be straightforward.
Debugging Tools
Game | User | Addon/Toolname | Category | Description | Link |
---|---|---|---|---|---|
-wrong parameter ("Arma") defined!-1.00 | Str | Debug console | available in all singleplayer missions, intros and outros. Easy and simple to use (Escape-Enter execute) | download | |
-wrong parameter ("Arma") defined!-1.00 | Charon Productions | TroopMon v0.8b | Debug system | Complex debugging system providing lots of information for mission-makers, especially about AI. | [download |
1.00 | Str | Debug console | download | ||
1.00 | Charon Productions | TroopMon v3 TroopMon v2 (obsolete) |
Debug system | Debugging system containing informations relevant to mission-makers (especially about AI) | download TroopMon v2 |
1.00 | Kju | DevCon | Debug console | download | |
1.00 | Bohemia Interactive | N/A | Debug console | Debug Console capable of executing code and more. | Wiki page |
1.00 | Bohemia Interactive | N/A | Debug console | Debug Console capable of executing code and more. | Wiki page |
* | X39 | SQF VM | Emulator | download | |
* | Dedmen | Arma Script Profiler | Tool | download | |
* | Dedmen | Arma Debug Engine | Tool | download | |
* | Sbsmac | Squint | IDE | Provides a fully-featured code editor which allows for syntax highlighting, displaying of errors and code correction. Forum post | download |
* | krzmbrzl | SQDev | IDE | Provides code validation (linting) while you are typing it. Forum post | download |
* | Sanjo | Notepad++ SQF | IDE | Notepad++ SQF Syntax highlighter plugin. Forum post | download |