BIS fnc call: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name " to "|Game name= ") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 4: | Line 4: | ||
| arma3 |Game name= | | arma3 |Game name= | ||
|0.50| | |0.50|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:49, 30 August 2019
Description
- Description:
- Execute given code with or without parameter.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [params, code] call BIS_fnc_call;
- Parameters:
- params: Anything - function arguments
- code: Code - function code
- Return Value:
- Anything
Alternative Syntax
Examples
- Example 1:
- Show a message for the current player.
[["Hello"], {hint (_this select 0);}] call BIS_fnc_call;
- Example 2:
- Show a message to all connected players.
[[["Hello"], {hint (_this select 0);}], "BIS_fnc_call", true, false, false] call BIS_fnc_MP;
- Example 3:
- Alternative syntax
{hint "Hello";} call BIS_fnc_call;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on November 30, 2014 - 02:22 (UTC)
- Strangepete
- As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for BIS_fnc_spawn. Both functions use call to execute the code.