BIS fnc setHitPointDamage: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|PARAMETER1= |p3=" to "|PARAMETER2= |p3=")
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|p1= object: [[Object]] - Entity to which damage applies |PARAMETER1=
|p1= object: [[Object]] - Entity to which damage applies |PARAMETER1=
|p2= hitPoint: [[String]] - HitPoint to which damage applies |PARAMETER1=
|p2= hitPoint: [[String]] - HitPoint to which damage applies |PARAMETER2=
|p3= damage:  [[Number]] - Amount of damage to apply |PARAMETER1=
 
|p3= damage:  [[Number]] - Amount of damage to apply |PARAMETER2=
 
|p3= useDependency (Optional):  [[Boolean]]
|p3= useDependency (Optional):  [[Boolean]]
* [[true]] (Default) - distribute damage to dependent HitPoints as well
* [[true]] (Default) - distribute damage to dependent HitPoints as well

Revision as of 08:45, 3 September 2019


-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.67|1.67]]
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Description

Description:
Sets damage to HitPoint with dependency or not (Optional)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
Parameters:
object: Object - Entity to which damage applies
hitPoint: String - HitPoint to which damage applies
useDependency (Optional): Boolean
  • true (Default) - distribute damage to dependent HitPoints as well
  • false - apply damage to given HitPoint only
Return Value:
Nothing

Examples

Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;

Additional Information

See also:
setHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.67]][[ Category: arma3dev: New Functions | BIS FNC SETHITPOINTDAMAGE]][[ Category: arma3dev: Functions | BIS FNC SETHITPOINTDAMAGE]]

Notes

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