BIS fnc setPPeffectTemplate: Difference between revisions
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| [template, transition, global] call [[BIS_fnc_setPPeffectTemplate]]; |SYNTAX= | | [template, transition, global] call [[BIS_fnc_setPPeffectTemplate]]; |SYNTAX= | ||
|p1= template: [[String]] - (Optional, default "Default") the template name. An invalid value will fall back to "Default".<br | |p1= template: [[String]] - (Optional, default "Default") the template name. An invalid value will fall back to "Default".<br> | ||
Available game templates are: | Available game templates are: | ||
* "Default" | * "Default" |
Revision as of 10:30, 19 March 2020
Description
- Description:
- Apply post-process effects according to template from CfgPostprocessTemplates.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [template, transition, global] call BIS_fnc_setPPeffectTemplate;
- Parameters:
- template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:- "Default"
- "BlackAndWhite"
- "Mediterranean"
- "EastWind"
- "RealIsBrown"
- transition: Number - (Optional, default 0) time to apply the post-process
- global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
- Return Value:
- Boolean - true when done
Examples
- Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
- Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
- Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
Additional Information
- See also:
- Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note