enableFatigue: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
||
Line 2: | Line 2: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 | | | arma3 |Game name= | ||
|0.50|= Game version | |0.50|= Game version | ||
|arg= local|Multiplayer Arguments= | |arg= local|Multiplayer Arguments= |
Revision as of 12:06, 31 August 2019
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.