vectorNormalized: Difference between revisions
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| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]] |SEEALSO= | | [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= | ||
}} | }} |
Revision as of 14:59, 31 October 2019
Description
- Description:
- Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
vectorNormalized [12345,7890,38383]; //[0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; //1
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
- Posted on 19 Jul, 2014
- ffur2007slx2_5
-
(ArmA3 1.26) Algorithm:
Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.