BIS fnc destroyCity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function|= " to "{{Function|Comments= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|([0-9]{1}.[0-9]{2})\|\= " to "|$1|Game version= ") |
||
Line 4: | Line 4: | ||
| arma2oa |Game name= | | arma2oa |Game name= | ||
|1.56|= | |1.56|Game version= | ||
|eff= global |MPeff= Effects in MP | |eff= global |MPeff= Effects in MP |
Revision as of 12:35, 3 September 2019
Description
- Description:
- Destroys building in given area based on input seed.
- Execution:
- call
- Multiplayer:
- Server only
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position, areaSize, seed, blacklist] call BIS_fnc_destroyCity
- Parameters:
- position: Object, String or Position - center of the area:
- areaSize: Number - (Optional, default 1000) area radius
- seed: Number - (Optional, default 1138) destruction's random seed
- blacklist: Array - (Optional, default []) array of spared buildings
- Return Value:
- Boolean - true when completed
Examples
- Example 1:
["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] call BIS_fnc_destroyCity;
Additional Information
- See also:
- setDamagenearestBuildingbuildingPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note