BIS fnc destroyCity: Difference between revisions
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|eff= global |MPeff= Effects in MP | |eff= global |MPeff= Effects in MP | ||
|gr1 = Environment |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|p4= blacklist: [[Array]] - (Optional, default []) array of spared buildings |PARAMETER4= | |p4= blacklist: [[Array]] - (Optional, default []) array of spared buildings |PARAMETER4= | ||
|p5= debug: [[Boolean]] - (Optional, default [[false]]) If [[true]], debug information are shown |PARAMETER5= | |||
| [[Boolean]] - [[true]] when completed |RETURNVALUE= | | [[Boolean]] - [[true]] when completed |RETURNVALUE= | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Functions|{{uc:destroyCity}}]] | [[Category:Functions|{{uc:destroyCity}}]] | ||
[[Category:{{Name|arma2oa}}: Functions|{{uc:destroyCity}}]] | [[Category:{{Name|arma2oa}}: Functions|{{uc:destroyCity}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:destroyCity}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:destroyCity}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:destroyCity}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:destroyCity}}]] |
Revision as of 00:23, 10 October 2020
Description
- Description:
- Destroys building in given area based on input seed.
- Execution:
- call
- Multiplayer:
- Server only
- Groups:
- Environment
Syntax
- Syntax:
- [position, areaSize, seed, blacklist] call BIS_fnc_destroyCity
- Parameters:
- position: Object, String or Position - center of the area:
- areaSize: Number - (Optional, default 1000) area radius
- seed: Number - (Optional, default 1138) destruction's random seed
- blacklist: Array - (Optional, default []) array of spared buildings
- debug: Boolean - (Optional, default false) If true, debug information are shown
- Return Value:
- Boolean - true when completed
Examples
- Example 1:
["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] call BIS_fnc_destroyCity;
Additional Information
- See also:
- setDamagenearestBuildingbuildingPos
Notes
-
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