camPreload: Difference between revisions

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|x2= Preload camera around player to avoid stuttering on optics zooming: <code>[] [[spawn]]  
|x2= Preload camera around player to avoid stuttering on optics zooming: <code>[] [[spawn]]  
{
{
_cam = "camera" [[camCreate]] [[ASLToAGL]] [[eyePos]] [[player]];
_cam = "camera" [[camCreate]] ([[player]] [[selectionPosition]] "camera");
[[for]] "_i" [[from]] 0 [[to]] 359 [[do]]
[[for]] "_i" [[from]] 0 [[to]] 359 [[do]]
{
{

Revision as of 20:06, 23 September 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Preloads the scene for the prepared camera. Time gives timeout, zero means no (infinite) timeout.

This command will read prepared params set with camPrepareFOV, camPreparePos and camPrepareTarget, so no camCommitPrepared is necessary. If camPrepareFOV is not set, the default value is 1. If camPrepareTarget (for direction) and camPreparePos (for position) are not set, current direction and position of the camera are used. The prepared camera preload will preload main camera as well. cameraEffect is not necessary
Groups:
Uncategorised

Syntax

Syntax:
camera camPreload time
Parameters:
camera: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_camera camPreload 5
Example 2:
Preload camera around player to avoid stuttering on optics zooming: [] spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };

Additional Information

See also:
camPreloadedpreloadCamera

Notes

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Notes

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