triggerAttachVehicle: Difference between revisions

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(see also)
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[[Category:Scripting Commands ArmA|TRIGGERATTACHVEHICLE]]
[[Category:Scripting Commands ArmA|TRIGGERATTACHVEHICLE]]
[[Category:Command_Group:_Activators|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Activators|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 17:31, 10 January 2020

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Uncategorised

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjectattachedObjecttriggerAttachedVehicletriggerAttachObjecttriggerIntervalsetTriggerInterval

Notes

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Notes

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