vectorMagnitude: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">'''\[\[.*\]\]'''" to "<dt class="note">$1") |
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<dd class="notedate">Posted on 28 Jun, 2014 | <dd class="notedate">Posted on 28 Jun, 2014 | ||
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(ArmA3 1.22)Algorithm: | (ArmA3 1.22)Algorithm: | ||
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Revision as of 18:06, 19 May 2020
Description
- Description:
- Magnitude of a 3D vector.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_size = vectorMagnitude [0,3,4]; //5
- Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in Km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- [[]]
-
(ArmA3 1.22)Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2))
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.