triggerAttachVehicle: Difference between revisions
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|x1= <code>trigger '''triggerAttachVehicle''' <nowiki | |x1= <code>trigger '''triggerAttachVehicle''' [<nowiki/>[[player]]<nowiki>];</nowiki></code> |EXAMPLE1= | ||
|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |EXAMPLE2= | |x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |EXAMPLE2= |
Revision as of 12:25, 19 March 2020
Description
- Description:
- Specifies the entity which will activate the selected trigger.
- If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
- If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
- If [vehicle] is given, the trigger is coupled to the vehicle or its group.
- When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".
- Groups:
- Uncategorised
Syntax
- Syntax:
- triggerName triggerAttachVehicle objects
- Parameters:
- triggerName: Object
- objects: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger triggerAttachVehicle [player];
- Example 2:
trigger triggerAttachVehicle [];
Additional Information
- See also:
- attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjectattachedObjecttriggerAttachedVehicletriggerAttachObjecttriggerIntervalsetTriggerInterval
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Activators
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters