BIS fnc moduleLightning: Difference between revisions
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m (added two examples) |
m (fixed closing code tag) |
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"", | "", | ||
"![[isNull]] [[cursorTarget]]" | "![[isNull]] [[cursorTarget]]" | ||
];</code> | | ];</code> |EXAMPLE2= | ||
|x2= <code>[] [[spawn]]//Who gets hit first? ;) | |x2= <code>[] [[spawn]]//Who gets hit first? ;) | ||
Line 51: | Line 51: | ||
[[sleep]] [[random]] 5; | [[sleep]] [[random]] 5; | ||
} [[forEach]] ([[allMissionObjects]] "" [[call]] [[BIS_fnc_arrayShuffle]]); | } [[forEach]] ([[allMissionObjects]] "" [[call]] [[BIS_fnc_arrayShuffle]]); | ||
}; | };</code> | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 22:41, 8 February 2020
Description
- Description:
/* Description: Zeus lightning strike Parameter(s): http://community.bistudio.com/wiki/Arma_3_Modules Returns: NONE */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
player addAction [ "Eat that!", { [cursorTarget,nil,true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
- Example 2:
[] spawn//Who gets hit first? ;) { { [_x,nil,true] spawn BIS_fnc_moduleLightning; sleep random 5; } forEach (allMissionObjects "" call BIS_fnc_arrayShuffle); };
Additional Information
- See also:
- See also needed
Notes
-
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