2D Editor: External: Difference between revisions

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m (Text replacement - "ArmA 2" to "[[{{arma2}}]]")
(Move info to Mission.sqm)
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[[Category:Mission Editor|External]]
[[Mission Editor]] provides majority of tools required for designing a mission, but finishing touches are usually made outside of it. Briefings, custom scripts, multiplayer settings or final packing are only handled by separate files programs.  
[[Mission Editor]] provides majority of tools required for designing a mission, but finishing touches are usually made outside of it. Briefings, custom scripts, multiplayer settings or final packing are only handled by separate files programs.  
{{Horizontoc}}


== Mission Folder ==
== Mission Folder ==
[[File:editor folder.jpg|thumb|Mission folder with the most common files]]
=== Folder Name ===
=== Folder Name ===
[[File:editor folder.jpg|thumb|Mission folder with the most common files]]
 
Missions are stored as folders with name composed of mission name set in [[Mission_Editor#Save|Save window]] and world name:
Missions are stored as folders with name composed of mission name set in [[Mission_Editor#Save|Save window]] and world name:
  <span style="color:green"><mission name></span>.<span style="color:green"><world Name></span>
  <span style="color:green"><mission name></span>.<span style="color:green"><world Name></span>
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World name matches the class in ''CfgWorlds''
World name matches the class in ''CfgWorlds''


=== Folder Directory ===


=== Folder Directory ===
You can find all missions in your [[Profile]] directory.
You can find all missions in your [[Profile]] directory.


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=== Subfolders ===
=== Subfolders ===
Within the mission folder, you can create as many subfolders as desired. As paths in mission are relative, you can refer to such subfolder using:
Within the mission folder, you can create as many subfolders as desired. As paths in mission are relative, you can refer to such subfolder using:
  \subFolderName\desiredFile.sqf
  \subFolderName\desiredFile.sqf
Line 25: Line 30:


== Files ==
== Files ==
[[File:editor folder mission.jpg|thumb|Example of mission.sqm]]
=== Mission.sqm ===
=== Mission.sqm ===
[[File:editor folder mission.jpg|thumb|Example of mission.sqm]]
The mission.sqm file is generated automatically by the [[Mission Editor]]. Any action you perform in Mission, Intro, OutroWin or OutroLoose is saved in this file.


Once you have completed your new mission, it's always good practice to check the mission.sqm for presence of unwanted addons in ''addOns'' and ''addOnsAuto'' arrays. They contain ''CfgPatches'' classes of used addons.
''Main article: [[Mission.sqm]]''
<pre>
class Mission
{
addOns[]=
{
"missions_ew",
"cacharacters2",
"ca_modules_functions",
"chernarus"
};
addOnsAuto[]=
{
"missions_ew",
"cacharacters2",
"ca_modules_functions",
"chernarus"
};</pre>
Apart from ''class Mission'', list of addons is present also in ''class Intro'', ''class OutroWin'' and ''class OutroLoose''.


The mission.sqm file is generated automatically by the [[Mission Editor]]; it contains mission information (date, time, weather), object placement information (position, direction and other parameters) as well as every setting that can be set from [[Eden Editor]] (respawn type and duration, etc) if the mission is edited with it. Said information concerns Mission, Intro, OutroWin and OutroLoose.


<div style="clear: both"></div>
[[File:editor folder description.jpg|thumb|Example of Description.ext]]
=== Description.ext ===
=== Description.ext ===
[[File:editor folder description.jpg|thumb|Example of Description.ext]]
''Main article: [[Description.ext]]''


''Main article: [[Description.ext]]''


<div style="clear: both"></div>
[[File:editor folder init.jpg|thumb|Example of an *.sqf file]]
=== Scripts ===
=== Scripts ===
[[File:editor folder init.jpg|thumb|Example of *.sqf file]]
 
''Main article: [[Script (File)]]''
''Main article: [[Script (File)]]''


External script files are executed by filename, so they can have any filename the author chooses. There are however several special [[Event Scripts]] that are automatically executed by the game engine at certain times during the mission.
External script files are executed by filename, so they can have any filename the author chooses. There are however several special [[Event Scripts]] that are automatically executed by the game engine at certain times during the mission.


<div style="clear: both"></div>
[[File:editor folder fsm.jpg|thumb|Example of an *.fsm file]]
=== FSM ===
=== FSM ===
[[File:editor folder fsm.jpg|thumb|Example of *.fsm file]]
 
''Main article: [[FSM]]''
''Main article: [[FSM]]''


<div style="clear: both"></div>
[[File:editor folder overview.jpg|thumb|Example of overview.html]]
=== Overview.html ===
''Main article: [[Overview.html]]''
The overview.html contains simple mission description and picture visible in main menu mission selection.


<div style="clear: both"></div>
=== Briefing.html ===
=== Briefing.html ===
''Main article: [[Briefing.html]]''
''Main article: [[Briefing.html]]''


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Since [[{{arma2}}]], briefing.html is only used for the debriefing text. For more information see [[briefing|Arma 2 Briefing creation]].
Since [[{{arma2}}]], briefing.html is only used for the debriefing text. For more information see [[briefing|Arma 2 Briefing creation]].


=== Overview.html ===
[[File:editor folder overview.jpg|thumb|Example of overview.html]]
''Main article: [[Overview.html]]''


The overview.html contains simple mission description and picture visible in main menu mission selection.
[[Category:Mission Editor|External]]

Revision as of 17:24, 21 June 2020

Mission Editor provides majority of tools required for designing a mission, but finishing touches are usually made outside of it. Briefings, custom scripts, multiplayer settings or final packing are only handled by separate files programs.

Template:Horizontoc


Mission Folder

Mission folder with the most common files

Folder Name

Missions are stored as folders with name composed of mission name set in Save window and world name:

<mission name>.<world Name>

Examples:

TopGun.abel
SpyGame.Chernarus
Domino.ProvingGrounds_PMC

World name matches the class in CfgWorlds

Folder Directory

You can find all missions in your Profile directory.

Single player missions are located in Missions folder, multiplayer missions can be found in MPMissions folder in same directory.

Subfolders

Within the mission folder, you can create as many subfolders as desired. As paths in mission are relative, you can refer to such subfolder using:

\subFolderName\desiredFile.sqf


Files

Example of mission.sqm

Mission.sqm

Main article: Mission.sqm

The mission.sqm file is generated automatically by the Mission Editor; it contains mission information (date, time, weather), object placement information (position, direction and other parameters) as well as every setting that can be set from Eden Editor (respawn type and duration, etc) if the mission is edited with it. Said information concerns Mission, Intro, OutroWin and OutroLoose.

Example of Description.ext

Description.ext

Main article: Description.ext

Example of an *.sqf file

Scripts

Main article: Script (File)

External script files are executed by filename, so they can have any filename the author chooses. There are however several special Event Scripts that are automatically executed by the game engine at certain times during the mission.

Example of an *.fsm file

FSM

Main article: FSM

Example of overview.html

Overview.html

Main article: Overview.html

The overview.html contains simple mission description and picture visible in main menu mission selection.

Briefing.html

Main article: Briefing.html

File loaded automatically when the mission begins, providing mission plan and notes.

The briefing is broken into 4 main sections:

  • Notes
  • Plan
  • Objectives
  • Endings

To preview your briefing whilst in the editor, hold SHIFT while clicking 'Preview'.

Since Arma 2, briefing.html is only used for the debriefing text. For more information see Arma 2 Briefing creation.