kbTell: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
(Fix description and example)
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| Make the person tell to the receiver the sentence. See [[Conversations]] for more details.<br><br>
| Make the person tell to the receiver the sentence. See [[Conversations]] for more details. |Description=
{{Important| If one needs several units talking simultaneously in multiplayer, make them use different channels. If unit is transmitting on a channel another unit cannot use the same channel and has to wait until channel is free. Locally this is not a problem, but for remote listener this will be obvious. Custom channels from 1 to 10 are considered as 1 channel.}} |Description=
 
|pr= Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. [[radioChannelCreate|Custom channels]] are considered as one channel for this matter. |Problem=
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|x2= <code>[[player]] [[kbTell]] [
|x2= <code>[[player]] [[kbTell]] [
BIS_HQ, {{codecomment|// to}}
BIS_HQ, {{cc|to}}
"Airstrike", {{codecomment|// topic}}
"Airstrike", {{cc|topic}}
"AirstrikeRequest", {{codecomment|// sentence}}
"AirstrikeRequest", {{cc|sentence}}
["Team", {}, "Anvil", ["Anvil"]], {{codecomment|// argument 1}}
["Team", {}, "Anvil", ["Anvil"]], {{cc|argument 1}}
["Location", {}, "Strelka", ["Strelka"]], {{codecomment|// argument 2}}
["Location", {}, "Strelka", ["Strelka"]], {{cc|argument 2}}
true]; {{codecomment|// use radio}}
true]; {{cc|use radio}}</code>
{{codecomment|
in given .bikb:
// bikb reference:
<syntaxhighlight lang="cpp">
/*
class AirstrikeRequest  
class AirstrikeRequest  
{
{
text {{=}} "%team requesting close air support at grid %location ";
text = "%team requesting close air support at grid %location ";
speech[] {{=}} { %Team, RequestingCloseAirSupportAtGrid, %Location };
speech[] = { %Team, RequestingCloseAirSupportAtGrid, %Location };
class Arguments  
class Arguments  
{
{
class Team { type {{=}} "simple"; };
class Team { type = "simple"; };
class Location { type {{=}} "simple"; };
class Location { type = "simple"; };
};
};
};
};
<nowiki>*/</nowiki>}}
</syntaxhighlight> |Example 2=
</code> |Example 2=


| [[Nothing]] |Return value=
| [[Nothing]] |Return value=
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Conversations|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Conversations|{{uc:{{PAGENAME}}}}]]

Revision as of 10:57, 13 April 2020

-wrong parameter ("locargument") defined!--wrong parameter ("globeffect") defined!-
Hover & click on the images for description

Description

Description:
Make the person tell to the receiver the sentence. See Conversations for more details.
Problems:
Two units cannot talk on the same channel at the same time, this can lead to weird effects for non-local listeners; make sure not to use the same channel at the same time in multiplayer. Custom channels are considered as one channel for this matter.
Groups:
Uncategorised

Syntax

Syntax:
person kbTell [receiver, topicName, sentenceClass(, argumentArray1, argumentArray2, (…), forceRadio)]
Parameters:
person: Object
[receiver, topicName, sentenceClass, argumentArray1, argumentArray2, (…), forceRadio]: Array
receiver: Object
topicName: String
sentenceClass: String
argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
forceRadio (Optional): Boolean, Number or String (last value of the array)
  • Boolean true/false to force use of radio
  • Number 1-10 to force use of custom radio channel
  • String name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND'
Return Value:
Nothing

Examples

Example 1:
player kbTell [BIS_HQ, "myTopic", "playerSentence1"];
Example 2:
player kbTell [ BIS_HQ, // to "Airstrike", // topic "AirstrikeRequest", // sentence ["Team", {}, "Anvil", ["Anvil"]], // argument 1 ["Location", {}, "Strelka", ["Strelka"]], // argument 2 true]; // use radio in given .bikb:
class AirstrikeRequest 
{
	text = "%team requesting close air support at grid %location ";
	speech[] = { %Team, RequestingCloseAirSupportAtGrid, %Location };
	class Arguments 
	{
		class Team		{ type = "simple"; };
		class Location	{ type = "simple"; };
	};
};

Additional Information

See also:
ConversationskbAddTopickbHasTopickbReactkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section