vectorNormalized: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fix username deletion mistake)
No edit summary
Line 13: Line 13:
| [[vectorNormalized]] vector |SYNTAX=
| [[vectorNormalized]] vector |SYNTAX=


|p1= vector: [[Array]] |PARAMETER1=
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) |PARAMETER1=


| [[Array]] |RETURNVALUE=
| [[Array]] |RETURNVALUE=

Revision as of 17:29, 19 July 2020

Hover & click on the images for description

Description

Description:
Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
Groups:
Uncategorised

Syntax

Syntax:
vectorNormalized vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 19 Jul, 2014
ffur2007slx2_5
(ArmA3 1.26) Algorithm: Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]; In mathematics, a unit vector in a normed vector space is a vector whose length is 1.

Bottom Section