vectorNormalized: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix username deletion mistake) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 13: | Line 13: | ||
| [[vectorNormalized]] vector |SYNTAX= | | [[vectorNormalized]] vector |SYNTAX= | ||
|p1= vector: [[Array]] |PARAMETER1= | |p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) |PARAMETER1= | ||
| [[Array]] |RETURNVALUE= | | [[Array]] |RETURNVALUE= |
Revision as of 17:29, 19 July 2020
Description
- Description:
- Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vectorNormalized vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; //
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19 Jul, 2014
- ffur2007slx2_5
-
(ArmA3 1.26) Algorithm:
Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))];
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.