lineIntersects: Difference between revisions
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|1.62|Game version= | |1.62|Game version= | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
|gr1= Geometry |GROUP1= | |||
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Revision as of 09:20, 25 September 2020
Description
- Description:
- Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
NOTE: Doesn't work under water. Max harcoded distance is 1000m. - Groups:
- Geometry
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- [begPos, endPos, objIgnore1, objIgnore2]: Array
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- Return Value:
- Boolean - true if intersection
Examples
- Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]
Additional Information
- See also:
- lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:46 (CEST)
- Lou Montana
- Please note the difference :
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Geometry
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters